Testing Firenzina: 90 games.
I7 980 3.33 Ghz.
6 real cores
Ponder: Off.
GUI: Fritz 12
Book: Perfect 2012
Time control: 4 min + 0 sec/ game
No tablebases
Firenzina_2.2.2pop64 - Critter 1.6 64-bitx6_nob 11.0 - 19.0 +2/=18/-10 36.67%
Firenzina_2.2.2pop64 - Deep Rybka 4.1 SSE42 x64 (x6) 14.0 - 16.0 +6/=16/-8 46.67%
Firenzina_2.2.2pop64 - Houdini 3 Pro x64_6 7.0 - 23.0 +0/=14/-16 23.33%
Average Score: 35.56%
Games: http://www.mediafire.com/?a80xke5g6ava8ts
Regards,
Tom.
Testing Firenzina. 90 games.
Moderator: Ras
-
- Posts: 3241
- Joined: Mon May 31, 2010 1:29 pm
- Full name: lucasart
Re: Testing Firenzina. 90 games.
It's just Fire 2.2 xTreme recompiled with different compiler settings. They are functionally identical, so it's a waste of time to test it by playing games. The only thing there is to measure is the difference in nodes/seconds between the compile of Normal Schmidt and this one.
Theory and practice sometimes clash. And when that happens, theory loses. Every single time.
-
- Posts: 4790
- Joined: Sat Mar 11, 2006 12:42 am
Re: Testing Firenzina. 90 games.
lucasart wrote:It's just Fire 2.2 xTreme recompiled with different compiler settings. They are functionally identical, so it's a waste of time to test it by playing games. The only thing there is to measure is the difference in nodes/seconds between the compile of Normal Schmidt and this one.
I agree with that. But I add that a compiled speed increase, if it helps any at all- won't be more than a few elo.
gts
-
- Posts: 1476
- Joined: Mon Jan 28, 2013 2:51 pm
Re: Testing Firenzina. 90 games.
Note SSE42 on the right-hand side. Against it, you're testing the no-frills Firenzina compile made for those whose computers do not support SSE42.Firenzina_2.2.2pop64 - Deep Rybka 4.1 SSE42 x64