Beginning- A Monster Match: Komodo 5.1r2 v Houdini 3!!

Discussion of computer chess matches and engine tournaments.

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geots
Posts: 4790
Joined: Sat Mar 11, 2006 12:42 am

Beginning- A Monster Match: Komodo 5.1r2 v Houdini 3!!

Post by geots »

This will certainly be a "monster match". I will have my new Alienware system later today, but I may wait until this match is finished to network the 2 systems together. Or there may be a short break in the match while this is taken care of. We shall see.

Understand there will not be a championship match every week. 2, possibly 3 times a year, we will have an engine that is most definitely sitting atop the group at No.1. There will be qualifying matches to determine who comes out of them on top and earns the right to play for No.1. Just as in human chess, ratings don't necessarily protect you. No world champion in history has a question mark by his name because tho he won the championship match, the person he played had a higher rating.

But enough of that. As Michael Buffer says, "Let's get ready to ruuuuuumble!"




Best,
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geots
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Joined: Sat Mar 11, 2006 12:42 am

Komodo 5.1r2 64-bit v Houdini 3 x64- The 1st UPDATE!

Post by geots »

What a great match so far- with some mighty strong chess being played. Houdini is Houdini- nuff said there. And Komodo is making his first trek into "MP land" a memorable one. I have no clue which direction this one is headed in.




Alienware AURORA_R4
Intel i7 w/6 True Cores
Factory overclocked
Fritz 11 gui
6 Cores each/64bit
256MB hash
Bases=NONE
Ponder_Learning=OFF
Perfect 2012b.ctg w/12-move limit
40/19 Repeating- benchmarked to adapt to 40/40
Match=100 games



Code: Select all

Houdini 3 x64         +5/-4/=5
Komodo 5.1r2 64-bit   +4/-5/=5

(14 games)

Another update soon-
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geots
Posts: 4790
Joined: Sat Mar 11, 2006 12:42 am

UPDATE 2- Game 17 Mark and Komodo Catches Houdini!

Post by geots »

3 more games in the books, and Komodo catches Houdini. And this is after Houdini started the match off with 2 quick wins. At this moment, the best I could tell you is to flip a coin, as I wait to see if either engine can put together any kind of run on the other. Either way, there is some excellent chess being played here.




Alienware AURORA_R4
Intel i7 w/6 True Cores
Factory overclocked
Fritz 11 gui
6 Cores each/64bit
256MB hash
Bases=NONE
Ponder_Learning=OFF
Perfect 2012b.ctg w/12-move limit
40/19 Repeating- benchmarked to adapt to 40/40
Match=100 games


Code: Select all


Komodo 5.1r2 64-bit   +5/-5/=7
Houdini 3 x64         +5/-5/=7

(17 games) 


Next update to follow-
S.Taylor
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Joined: Thu Mar 09, 2006 3:25 am
Location: Jerusalem Israel

Re: UPDATE 2- Game 17 Mark and Komodo Catches Houdini!

Post by S.Taylor »

All we can do is to wait.
The results so far, have always been common with other top programs vs Houdini 3.

But i WOULD say that after 40 games like this, if houdini isn't atleast +2, then Komodo has certainly stepped up recently.

It doesn't make much difference if houdini or komodo get +3 or +4 earlier than then. I am saying that at game 40, it would be more ballanced out.

Whoever is winning after 40 games (if atleast +2) will win at 100 also.

(obviously with deep study of the moves, one can know with far fewer games how they compare.)
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geots
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Re: UPDATE 2- Game 17 Mark and Komodo Catches Houdini!

Post by geots »

S.Taylor wrote:All we can do is to wait.
The results so far, have always been common with other top programs vs Houdini 3.

But i WOULD say that after 40 games like this, if houdini isn't atleast +2, then Komodo has certainly stepped up recently.

It doesn't make much difference if houdini or komodo get +3 or +4 earlier than then. I am saying that at game 40, it would be more ballanced out.

Whoever is winning after 40 games (if atleast +2) will win at 100 also.

(obviously with deep study of the moves, one can know with far fewer games how they compare.)



Only problem with your analysis is you left nothing for me to add. It was about as well said as is possible. And all correct as well.


All the best,

george
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geots
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Komodo 5.1r2 v Houdini 3- Last UPDATE Before Some Rest!

Post by geots »

Normally I would not have added another update at this point, with only 2 games having been played since the last one. But there has been a change in the score and I thought I would post that before I head to get a bit of sleep. Last update, Komodo had pulled even with Houdini. After 2 more games, Komodo has managed to take his first lead of the match.





Alienware AURORA_R4
Intel i7 w/6 True Cores
Factory overclocked
Fritz 11 gui
6 Cores each/64bit
256MB hash
Bases=NONE
Ponder_Learning=OFF
Perfect 2012b.ctg w/12-move limit
40/19 Repeating- benchmarked to adapt to 40/40
Match=100 games




Code: Select all

Komodo 5.1r2 64-bit   +6/-5/=8    
Houdini 3 x64         +5/-6/=8

(19 games)

Naturally way too early to be making any predictions. Komodo 5.1r2 may very well not be the top engine in the world. Time will tell- but he is certainly playing like a champion.
S.Taylor
Posts: 8514
Joined: Thu Mar 09, 2006 3:25 am
Location: Jerusalem Israel

Re: UPDATE 2- Game 17 Mark and Komodo Catches Houdini!

Post by S.Taylor »

geots wrote:

Only problem with your analysis is you left nothing for me to add. It was about as well said as is possible. And all correct as well.


All the best,

george
Thanks for the agreement!
Or maybe _I_ learned it the hard way. It is quite a struggle amongst the top few engines. When one finds a great move in one position, it fails to find one in another position where the other engine DOES find.
But i still believe in the human spirit which yearns for the engine which us humans can rely on to do the best thing in every position.
Such an engine might rise more steadily in the score, even if it is only a few elos above the second best.
OR maybe not?
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geots
Posts: 4790
Joined: Sat Mar 11, 2006 12:42 am

Komodo 5.1r2 and Houdini 3 and the Latest Update!

Post by geots »

What is it- I believe it is 7 more games in the books which takes us 1 game past the quarter pole. I wish I had something really exciting to post about, but it is just tough, "try and beat me" chess. 7 games, with 6 of them drawn and Houdini with the only win to even the score!





Alienware AURORA_R4
Intel i7 w/6 True Cores
Factory overclocked
Fritz 11 gui
6 Cores each/64bit
256MB hash
Bases=NONE
Ponder_Learning=OFF
Perfect 2012b.ctg w/12-move limit
40/19 Repeating- benchmarked to adapt to 40/40
Match=100 games



Code: Select all

Komodo 5.1r2 64-bit   +6/-6/=14 
Houdini 3 x64         +6/-6/=14

(26 games)


Not much doubt that we are watching the cream of the crop here. At the very least one would tend to think that-


More to follow-
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geots
Posts: 4790
Joined: Sat Mar 11, 2006 12:42 am

UPDATE- One Engine Breaks the Tie With A Couple Of Wins!

Post by geots »

Houdini has managed to win 2 of the last 4 games and put a slight bit of distance between himself and Komodo. Now is the time for Komodo to be very careful and not let this match get out of hand. No engine needs to be in the unenviable position of having to come from 4 or 5 games down against Houdini, even tho there is a lot of time left. Time will tell.





Alienware AURORA_R4
Intel i7 w/6 True Cores
Factory overclocked
Fritz 11 gui
6 Cores each/64bit
256MB hash
Bases=NONE
Ponder_Learning=OFF
Perfect 2012b.ctg w/12-move limit
40/19 Repeating- benchmarked to adapt to 40/40
Match=100 games



Code: Select all

Houdini 3 x64         +8/-6/=16          
Komodo 5.1r2 64-bit   +6/-8/=16

(30 games)


I believe we have a good bit of great chess left to be played in these last 70 games.


Back after some sleep-
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geots
Posts: 4790
Joined: Sat Mar 11, 2006 12:42 am

UPDATE- Houdini, Komodo & A Lot Of Trouble For 1 Engine!

Post by geots »

The very thing I said Komodo needed to avoid is the very thing that happened. In the last 10 games, Komodo had 2 wins- but Houdini had 4. So after 40 games Komodo finds himself with a 4-game deficit to make up. Can he come back and make a tight match of it- yes. Will he do it- hell if I know.






Alienware AURORA_R4
Intel i7 w/6 True Cores
Factory overclocked
Fritz 11 gui
6 Cores each/64bit
256MB hash
Bases=NONE
Ponder_Learning=OFF
Perfect 2012b.ctg w/12-move limit
40/19 Repeating- benchmarked to adapt to 40/40
Match=100 games



Code: Select all

Houdini 3 x64         +12/-8/=20
Komodo 5.1r2 64-bit   +8/-12/=20

(40)


More to come-