GUI: Shredder-Classic PC: Intel i5-2400 @ 3.1GHz
Level: Game in 8" + 1" per move OS: Windows 7 Professional
(around 2 min. and 46 sec. per game)
Ponder: off 100 starting-positions
HTs: 64MB per engine = 200 games per match
Learing: completely disabled
Bases: 3+4 All engines x64 1CPU
GUI: Shredder-Classic PC: Intel i5-2400 @ 3.1GHz
Level: Game in 8" + 1" per move OS: Windows 7 Professional
(around 2 min. and 46 sec. per game)
Ponder: off 100 starting-positions
HTs: 64MB per engine = 200 games per match
Learing: completely disabled
Bases: 3+4 All engines x64 1CPU
I wonder why you choose to test with a base to increment ratio of only 8 to 1, when everyone else uses a ratio of 100 or even more? Using a small ratio is very inefficient, it means that almost as much time is spent per move playing out 200 move drawn endings as in complex middlegames. Also, no one uses ratios like this in development, so you are testing something that no one ever tried to optimize. Maybe the results wouldn't differ by much, but if you want games of this length the "LightSpeed" time control of 45" plus half a second increment would produce much higher quality games in about the same time, and would give a much better indication of relative strength at bullet chess levels.
lkaufman wrote:I wonder why you choose to test with a base to increment ratio of only 8 to 1, when everyone else uses a ratio of 100 or even more? Using a small ratio is very inefficient, it means that almost as much time is spent per move playing out 200 move drawn endings as in complex middlegames. Also, no one uses ratios like this in development, so you are testing something that no one ever tried to optimize. Maybe the results wouldn't differ by much, but if you want games of this length the "LightSpeed" time control of 45" plus half a second increment would produce much higher quality games in about the same time, and would give a much better indication of relative strength at bullet chess levels.
Best, Larry
Hi Larry !
2 reasons:
1st: just for fun
and
2nd: to do any different.