well ...
Test was on the way but , many lost on time and others bugs stopped the test for a while
After many hours of debuging the test is really running now !
My LMR scheme:
I start to reduce when 4 moves full searched and depth start at 3
Do not reduce when :
*is in check
*give check
*PV move
*a pawn move at 7th rank
*move score > 70% of MAX_HISTORY
I'm testing 4 diférents versions , and my old engine Jars 1.75 for reference
each engine play 100 games vs each other at tc : 1'+1" (I know , may be too few games ) I can play more games in the future
Here is the crosstable at the moment :
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TEST LMR 1
DANY-PC, 2015.05.24 - 2015.05.25
Average Rating: 2130
Rtng Score
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1: ISA lmr aggressif 2200 39.5 / 66 (+32 -18 =15)
2: JARS_175 1850 35.0 / 65 (+31 -26 =8)
3: ISA lmr depth - 2 2200 34.5 / 65 (+28 -24 =13)
4: ISA pas de lmr 2200 29.0 / 66 (+24 -32 =10)
5: ISA lmr a la senpai 2200 25.0 / 66 (+16 -31 =18)
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164 games: +62 -69 =32
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versions tested :
ISA lmr aggressif : -reduction by 4plys if : move searched >= 20 , depth >= 6 , move score < 15%¨of MAX_HISTORY
-reduction by 3plys if : move searched >= 10 , depth >= 4 , move score < 30% of MAX_HISTORY
else : reduction by 2 plys
Jars 1.75 : It's just my old engine for testing :-)
ISA lmr depth -2 : -it reduce by 2plys just after the 4th moves no reduced
ISA pas de lmr : -no LMR at all , for testing
ISA lmr a la senpai : -reduction by (depth / 3) plies but after 4 moves
Of course , 160 games played is not suffiscent to give a good idea for the moment but there is some things interresting :
Strange is the "senpai" method behind the "no lmr" version
"lmr aggressive" is clearly ahead for the moment but the "classical " ply-2 is not so far
More disturbing is Jars not too far from ISA ... "lmr aggressive" score +9=2-6 against Jars for the moment
Not much improvement and some work again
To be continued ...