Do you plan in putting more settings in the next Glaurung version?
The Glaurung version you just released is missing the settings, while 1.2.1 version already has plenty of settings to try. It might be fun to try and experiment with different kind of settings.
My best wishes
Brian
Isaksen wrote:Do you plan in putting more settings in the next Glaurung version?
Yes, of course there will be plenty of settings to play with in future versions (but maybe not in the very next version; that depends on how soon the next version will be released).
Glaurung 2 is really a completely new program, and not just a new version of the old Glaurung 1.x. The new program is still very far from finished, and that's why it lacks things like configurable parameters, MultiPV mode, and basic endgame knowledge. The missing features will be added gradually.
My impression is that Glaurung 2 is already better at endgames than Glaurung 1...
Quite possible - I have seen Glaurung 2 squeeze out wins in equal endgames surprisingly often. But the program doesn't have much actual endgame knowledge: If it plays well in the endgame, it must be because of efficient search rather than good evaluation.
Isaksen wrote:Do you plan in putting more settings in the next Glaurung version?
Yes, of course there will be plenty of settings to play with in future versions (but maybe not in the very next version; that depends on how soon the next version will be released).
Glaurung 2 is really a completely new program, and not just a new version of the old Glaurung 1.x. The new program is still very far from finished, and that's why it lacks things like configurable parameters, MultiPV mode, and basic endgame knowledge. The missing features will be added gradually.
Tord
Hello Tord!
What is the Reason why Glaurung epsilon 5 is very very slow with the CB GUI and Win 98SE, and very fast with Arena-GUI?
I've actually written a detailed reply in that thread in the Schachwerkstatt forum, although it hasn't shown up yet (I am not a registered user, so it takes some time). I'm too lazy to repeat everything here, but here's a short version:
The problem you see seems to occur for people running a multi-threaded version of Glaurung 2 (i.e version 2-ε/3 or later) in ChessBase GUIs under Windows 98. I don't know the cause of the problem, and because I know almost nothing about Windows it is difficult to give a good guess.
In the worst case, I will probably just release a single-threaded version of Glaurung 2.0 in addition to the usual multi-threaded version, and advice Win98 users to use the former. This means that Win98 users won't be able to take advantage of multiple CPUs, but I assume that few Win98 users have more than one CPU in any case.
For the moment, the best solution is simply to keep using 2 - ε/2. The only important change in the later versions is the addition of parallel search; on single-CPU computers 2 - ε/2 is just as strong as 2 - ε/5.
I've actually written a detailed reply in that thread in the Schachwerkstatt forum, although it hasn't shown up yet (I am not a registered user, so it takes some time). I'm too lazy to repeat everything here, but here's a short version:
The problem you see seems to occur for people running a multi-threaded version of Glaurung 2 (i.e version 2-ε/3 or later) in ChessBase GUIs under Windows 98. I don't know the cause of the problem, and because I know almost nothing about Windows it is difficult to give a good guess.
In the worst case, I will probably just release a single-threaded version of Glaurung 2.0 in addition to the usual multi-threaded version, and advice Win98 users to use the former. This means that Win98 users won't be able to take advantage of multiple CPUs, but I assume that few Win98 users have more than one CPU in any case.
For the moment, the best solution is simply to keep using 2 - ε/2. The only important change in the later versions is the addition of parallel search; on single-CPU computers 2 - ε/2 is just as strong as 2 - ε/5.
Tord
Windows 98 doesn't handle well the parallel search because it's simply not optimized to handle more than one processor....
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Dr.Wael Deeb wrote:
Windows 98 doesn't handle well the parallel search because it's simply not optimized to handle more than one processor....
It's worse than that, it simply doesn't support more than one processor, full stop. It will install on a dual core for example but the O/S will only see one core
Dr.Wael Deeb wrote:
Windows 98 doesn't handle well the parallel search because it's simply not optimized to handle more than one processor....
It's worse than that, it simply doesn't support more than one processor, full stop. It will install on a dual core for example but the O/S will only see one core
Yes,actualy this is was I'm trying to say
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….