I did not have any problems so far. I heard that some interfaces (Arena) have problems with short time control, but I don't use it for blitz.Dirt wrote:In my experience, a number of engines begin to have time management problems when the time control gets much below three minutes. Do you think this will cause problems for the blitz ratings list in the near future?Kirill Kryukov wrote: Time control: Equivalent to 40 moves in 4 minutes on Athlon 64 X2 4600+ (2.4 GHz)
Of course we still have time losses time to time, which we don't use for our rating list. But time losses happen with longer time control too. If time losses happen more often in blitz, it is because 10 blitz games finish in the same time like one long game.

EDIT: In future, when machines are fast enough to run 40/2 or 40/1 (equivalent to current 40/4), it may cause some problems theoretically. May be we'll have to start rounding up when it gets below 3 minutes (instead of rounding to nearest integer minute like now). In more distant future I think we will simply switch to 40/40 (which will become effective 40/10 or less by then).
