Okay guys, here goes, this is how it looks in ChessPartner more or less, for Chessbase I think it is best to create a *.ucu file analogous to the one posted by Peter Eizenhammer in
http://www.talkchess.com/forum/viewtopi ... 88&t=15533
Fruit 2.3.1 'Mandarin' 001
Hash = 64 [64 Mb used in the testgames]
NalimovPath = C:\Nalimov
NalimovCache =
8 [Default = 16, *1]
EGBB Path = egbb\ [EGBBs not used, not sure if it works]
EGBB Cache = 16
BookFile = book.bin
Time Allocation =
110 [Default = 100]
EGTB = true
Verification Search = Always
Quiescence Checks =
2
Quiescence Checks PV = 2
Pruning = Normal [Default, I could see no difference using Aggressive]
Use Aspiration search =
true [Default = false]
Use Fast Eval =
false [Default = true, *2]
PPExt =
true [Default = false]
Extend Checks =
true [Default = false]
Use Search Focus = true
Focus Depth =
2 [Default = 1]
Search Focus Ext = false
Round Eval = false
Play Style =
Gambit [Default = Normal, *3]
Pawn Shielding Hard = 100
Pawn Shielding Soft = 100
Knight Tropism = 100
Queen Tropism = 100
King Center Endgame = 12
King Sideline Penalty = false
Pawn Opening = 80
Pawn Endgame = 90
Knight Value = 325
Bishop Value = 325
Rook Value = 500
Queen Value = 975
Use PPP = true
PPP Level = 15
Start Max PP Level = 140
Pawn Protected PP Level = 30
Pawn Duo PP Level = 30
Rook Behind PP Level = 30
Rook Behind Opp PP Level = 30
King Attack PP Level = 5
King Defend PP Level = 20
Pawn Duo =
true [Default = false]
Pawn Duo Weight =
3 [Default = 2]
Pawn Duo Weight (Endgame) = 1
Pawn Duo File a+b or g+h =
2 [Default = 1]
Pawn Duo File b+c or f+g = 2
Pawn Duo File c+d or e+f=
4 [Default = 3]
Pawn Duo File d+e=
5 [Default = 4]
Pawn Duo File a+b or g+h (Endgame) = 4
Pawn Duo File b+c or f+g (Endgame) = 4
Pawn Duo File c+d or e+f (Endgame) = 4
Pawn Duo File d+e (Endgame) = 4
Pawn Duo Rank 2 = 0
Pawn Duo Rank 3 = 0
Pawn Duo Rank 4 = 4
Pawn Duo Rank 5 = 5
Pawn Duo Rank 6 = 6
Pawn Duo Rank 7 = 7
Use Knight in Hole Bonus = true
Use Bishop in Hole Bonus = false
Use Bad Bishop = false
Use Queen in Hole Bonus = false
BISHOP PAIR VS NO MINORS = 50
Use piece combos = true
QB WORSE THAN QN PENALTY = 10
RB BETTER THAN RN BONUS = 10
QRB BETTER THAN QRN BONUS = 10
B BETTER THAN N BONUS = 10
Rook Attack = 7
Pieces over queen bonus = 0
Rook over Knight endgame bonus = 0
Piece Pawn Score Adjustment = false
Contempt Factor =
1 [Default = 0]
*1) 16 (Mb I think) EGTB cache seemed a bit much compared to 64 Mb hashtables and some opponents without EGTBs
*2) Fast Eval seemed positionally a bit worse in just one testposition
*3) Play Style 'Gambit' should still be the same as 'Very Aggressive'
If everything is set correctlly this should be the output for Miton - Ivanchuk when using 256 Mb hash:
[d]3r2k1/p1p1nppp/1p1br3/5q2/P2Pp3/BPR1P3/5PPP/1NR2QK1 b - - 6 1
00:00:00.0 1,15 1 9475 Rh6 Bxd6 cxd6
00:00:00.0 0,39 2 22178 Rh6 Bxd6 cxd6 Kh1
00:00:00.0 0,88 2 22795 c5 dxc5 bxc5 Bxc5
00:00:00.0 1,03 3 23925 c5 dxc5 bxc5 Bxc5 Nd5
00:00:00.0 0,86 4 25550 c5 dxc5 bxc5 Bxc5 Nd5 Rc4 Rh6 Bxd6 Rdxd6
00:00:00.0 0,90 5 30059 c5 dxc5 Be5 cxb6 axb6 Bxe7 Rxe7 b4 Bxc3 Nxc3
00:00:00.1 0,90 6 36701 c5 dxc5 Be5 cxb6 axb6 Bxe7 Rxe7 b4 Bxc3 Nxc3
00:00:00.1 0,88 7 54013 c5 dxc5 Be5 cxb6 Bxc3 Nxc3 axb6 Bxe7 Rxe7 Qc4
00:00:00.2 0,63 8 92357 c5 dxc5 Be5 cxb6 Bxc3 Nxc3 axb6 Bxe7 Rxe7 Qb5 Qe6 b4
00:00:00.3 0,67 9 163269 c5 dxc5 Be5 cxb6 Bxc3 Nxc3 axb6 Bxe7 Rxe7 Qb5 Qe6 b4 Rc7
00:00:00.5 0,73 10 290210 c5 dxc5 Be5 cxb6 Bxc3 Nxc3 axb6 Qb5 Qxb5 Nxb5 Nc6 Nd4 Nxd4 exd4
00:00:00.9 0,65 11 519856 c5 dxc5 Be5 cxb6 Bxc3 Nxc3 axb6 Qb5 Qxb5 Nxb5 Rc6 Nd4 Rxc1+ Bxc1 Nc6 Bb2 Rd5
00:00:05.5 0,71 12 3466597 c5 g3 cxd4 exd4 Rh6 Bxd6 Rhxd6 Rc7 Qe6 Rxa7 Nc6 Rc7 Nxd4 b4 Nf3+ Kh1 Rd3
00:00:09.8 0,81 13 6213180 c5 g3 cxd4 exd4 Rh6 h4 Nd5 Bxd6 Rhxd6 Rc4 Nf6 Rd1 b5 axb5 Qxb5 Nd2 Qb6 Re1 Rxd4 Nxe4 Nxe4 Rxe4 Rxe4 Rxe4 Qxb3
00:00:15.7 0,81 14 10070432 c5 g3 cxd4 exd4 Rh6 h4 Nd5 Bxd6 Rhxd6 Rc4 Nf6 Rd1 b5 axb5 Qxb5 Nd2 Qb6 Re1 Rxd4 Nxe4 Nxe4 Rxe4 Rxe4 Rxe4 Qxb3
00:00:40.2 0,66 15 26359106 c5 g3 cxd4 exd4 Rh6 Rc4 g5 Qg2 b5 Bxd6 Rhxd6 Rc7 Rxd4 Nc3 Nd5 g4 Qe6 Nxd5 R4xd5
00:01:17.4 0,57 16 50756841 c5 g3 cxd4 exd4 Rh6 Rc4 a5 Re1 Bxa3 Nxa3 Nd5 Qe2 Re8 h4 e3 Nb5 Rhe6 Rcc1 exf2+ Qxf2 Rxe1+ Rxe1
00:02:43.2 0,94 16 111991440 Bxh2+ Kxh2 Qh5+ Kg1 Rh6 f3 Qh2+ Kf2 Nf5 Nd2 Qh4+ Kg1 Ng3 Qd1 c5 Nxe4 Qh2+ Kf2 Nxe4+ fxe4 Rf6+ Ke2 cxd4 exd4 Qxg2+ Kd3 Rf3+ Kc4 Rc8+ Bc5 bxc5 Rxf3
00:03:56.2 0,94 17 163815053 Bxh2+ Kxh2 Qh5+ Kg1 Rh6 f3 Qh2+ Kf2 Nf5 Nd2 Qh4+ Kg1 Ng3 Qd1 c5 Nxe4 Qh2+ Kf2 Nxe4+ fxe4 Rf6+ Ke2 cxd4 exd4 Qxg2+ Kd3 Rf3+ Kc4 Rc8+ Bc5 bxc5 Rxf3
00:10:21.9 1,34 18 435157634 Bxh2+ Kxh2 Qh5+ Kg1 Rh6 f3 Nf5 Nd2 Qh2+ Kf2 Qh4+ Kg1 Ng3 Qd1 c5 Nxe4 Qh2+ Kf2 Nxe4+ fxe4 Rf6+ Ke2 cxd4 Ke1
00:13:07.0 1,14 18 552140321 Bxh2+ Kxh2 Qh5+ Kg1 Rh6 f3 Qh2+ Kf2 Nf5 Ke1 Ng3 Qf2 exf3 gxf3 Qh1+ Kd2 Rh2 Rxh1 Rxf2+ Kd3 Nxh1 Rxc7 Rxf3 Nd2 Rf5 Rxa7 Nf2+ Ke2 Rc8
00:23:22.9 1,54 19 981164120 Bxh2+ Kxh2 Qh5+ Kg1 Rh6 f3 Nf5 Nd2 Qh2+ Kf2 Qh4+ Kg1 Ng3 Qd1 exf3 Qxf3 Qh2+ Kf2 Rf6 Qxf6 gxf6 Rxc7 Rd5 Re7 Rg5 Rc8+ Kg7 Nf1
00:25:42.3 1,08 19 1081355551 Bxh2+ Kxh2 Qh5+ Kg1 Rh6 f3 Nf5 Nd2 Qh2+ Kf2 Qh4+ Kg1 Ng3 Qd1 exf3 Qxf3 Qh2+ Kf2 Rf6 Qxf6 gxf6 Rxc7 Nh1+ Kf1 Rd5 Re7 Rg5 Rc8+ Kg7 Rcc7 Qxg2+ Ke1
Eelco
One of the major changes is of course the use of Aspiration search, this seemed to work fairly well now but could be one of the cause of strange moves in the first games. There I had Search Focus set at one, now it is increased to two.
Another major change is using Pawn Duo settings just like in Gambit 008, but I accidently left the bonus for files b+c, f+g at two, when I corrected my mistake it seemed to make the PVs worse! So now it is left at two! I probably would never have changed it on purpose...
There are of course an enormous amount of settings possible but a lot of options I rejected in first testing because they simply did not solve the one testposition tried so far, or took more than twenty minutes for it when added to the Mandarin 001...
As I have only played two

games, I hope the results will not be too disastrous, at least I hope Ryan Benitez can learn something about the program from any games played.
