test position tablebase bug

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ernest
Posts: 2053
Joined: Wed Mar 08, 2006 8:30 pm

Re: test position tablebase bug

Post by ernest »

Isn't all that due to the fact that Nalimov tablebases don't take into account castling? :twisted:
Vempele

Re: test position tablebase bug

Post by Vempele »

Yes. No idea why you felt the need to repeat the point, though.

Edit: actually, you're wrong. It's Fruit's fault for not taking it into account. Tablebases have nothing to do with it if an engine uses them incorrectly. It's the equivalent of taking the kings and 3 random pieces in any position and acting as if the TB probe was of the full position.
ernest
Posts: 2053
Joined: Wed Mar 08, 2006 8:30 pm

Re: test position tablebase bug

Post by ernest »

Vempele wrote:Yes. No idea why you felt the need to repeat the point, though.

Edit: actually, you're wrong. It's Fruit's fault for not taking it into account. Tablebases have nothing to do with it if an engine uses them incorrectly.
Thanks, Vempele.
Actually, I had not read :-( hgm's post, which is very clear (especially, with the addition of your Edit)!