test position tablebase bug
Moderator: Ras
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ernest
- Posts: 2053
- Joined: Wed Mar 08, 2006 8:30 pm
Re: test position tablebase bug
Isn't all that due to the fact that Nalimov tablebases don't take into account castling? 
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Vempele
Re: test position tablebase bug
Yes. No idea why you felt the need to repeat the point, though.
Edit: actually, you're wrong. It's Fruit's fault for not taking it into account. Tablebases have nothing to do with it if an engine uses them incorrectly. It's the equivalent of taking the kings and 3 random pieces in any position and acting as if the TB probe was of the full position.
Edit: actually, you're wrong. It's Fruit's fault for not taking it into account. Tablebases have nothing to do with it if an engine uses them incorrectly. It's the equivalent of taking the kings and 3 random pieces in any position and acting as if the TB probe was of the full position.
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ernest
- Posts: 2053
- Joined: Wed Mar 08, 2006 8:30 pm
Re: test position tablebase bug
Thanks, Vempele.Vempele wrote:Yes. No idea why you felt the need to repeat the point, though.
Edit: actually, you're wrong. It's Fruit's fault for not taking it into account. Tablebases have nothing to do with it if an engine uses them incorrectly.
Actually, I had not read