Also note that I really had no idea on the piece value of the Archbishop when I slammed together the fmax.ini piece description file. So it is quite possible that Fairy-Max voluntarily engages in losing trades.
As a wild guess I put A=18, on a scale R=12, C=22, Q=23. On a centiPawn scale this would read approximately as R=490, A=740, C=905, Q=950. And the other piece values are inherited from 8x8 Chess, which could also make a differece.
Fairy-Max 4.8 released
Moderator: Ras
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hgm
- Posts: 28414
- Joined: Fri Mar 10, 2006 10:06 am
- Location: Amsterdam
- Full name: H G Muller
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GothicChessInventor
About Chess Piece Values, Gothic Chess for Max, etc.
Hello again,
You might want to take a look at this link:
http://www.gothicchess.com/piece_values.html
That discusses a starting point for deriving piece values for Gothic Chess on the 10x8 board.
Also, here is a link to many Gothic Chess games played on the old BrainKing site:
http://www.gothicchess.com/bk_archive.html
I have some of the top players' games there.
And will any more programs wish to enter the 2007 Gothic Chess Computer Championship? You can see we have 8 programs this year so far.
Please let me know!
You might want to take a look at this link:
http://www.gothicchess.com/piece_values.html
That discusses a starting point for deriving piece values for Gothic Chess on the 10x8 board.
Also, here is a link to many Gothic Chess games played on the old BrainKing site:
http://www.gothicchess.com/bk_archive.html
I have some of the top players' games there.
And will any more programs wish to enter the 2007 Gothic Chess Computer Championship? You can see we have 8 programs this year so far.
Please let me know!
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GothicChessInventor
Re: Fairy-Max 4.8 released
George,George Tsavdaris wrote: One that i designed myself and one that i designed looking at the pieces from the program Gothic Vortex of Ed Trice. Perhaps Ed may confirm here that i did not violate any copyrights here if i allow this font for downloading.
Feel free to distribute your font with the Gothic Vortex pieces for Chancellor and Archbishop. I never claimed any design rights for these pieces. You will notice Fencer still uses them on BrainKing despite the disagreements I have had with him in the past. They are public domain and free to use.
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hgm
- Posts: 28414
- Joined: Fri Mar 10, 2006 10:06 am
- Location: Amsterdam
- Full name: H G Muller
Re: About Chess Piece Values, Gothic Chess for Max, etc.
OK, thanks. It seems I overestimated the Archbishop aby about half a Pawn, compared to Queen. So I gusess I should reduce its value from 18 to 17, in the fmax.ini file.GothicChessInventor wrote:That discusses a starting point for deriving piece values for Gothic Chess on the 10x8 board.
Its end-game value should be higher, though, if it can beat B+N single-handedly.
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smrf
- Posts: 484
- Joined: Mon Mar 13, 2006 11:08 am
- Location: Klein-Gerau, Germany
Re: About Chess Piece Values, Gothic Chess for Max, etc.
Let me add a table on pieve value models:

and here is SMIRF's proposal for C / A piece icons:

Reinhard.

and here is SMIRF's proposal for C / A piece icons:

Reinhard.
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George Tsavdaris
- Posts: 1627
- Joined: Thu Mar 09, 2006 12:35 pm
Re: About Chess Piece Values, Gothic Chess for Max, etc.
On your old page you had the following method for calculating piece values:smrf wrote:Let me add a table on pieve value models:
![]()
The strength of any piece has a linear relation with the sum of: the number of all affected squares which could be covered at all by the chess piece on an empty board, calculated for every possible square it can go(this concerns all ever possible targets of defense or attack) and the number of all affected directions into which a chess piece can radiate its effect on an empty board, calculated for every possible square it can go (this concerns the maximum number of figures targetable at the same time), divided by the number of all possible squares the piece can legally go on an empty board.
That gave different values from what you have on this table now. For example you gave back then Queen=9.03, but now you have 9.6.
Have you changed your method? If so then can you tell what you are doing now?
Also in my opinion after enough experience with Gothic Chess(but i guess it would be valid for other 10x8 variants), i believe that both you and Ed Trice underestimate the value of Archbishop and that a much higher value- a bit less than Chancellor(at least in the middlegame)- would increase the strength of your programs....
After combining some methods of calculation i give the values:
Pawn=1
Knight=2.62
Bishop=3.02
Rook=4.86
Archbishop=9.12
Chancellor=9.28
Queen=9.54
If i read and understand FMax.ini file about giving the values of pieces to FMax i will try and play with my values against default values.....
After his son's birth they've asked him:
"Is it a boy or girl?"
YES! He replied.....
"Is it a boy or girl?"
YES! He replied.....
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GothicChessInventor
Re: About Chess Piece Values, Gothic Chess for Max, etc.
I put together an Excel spreadsheet where you can examine piece trading scenarios:
http://www.gothicchess.com/10x8_values.xls
This compares values for all authors who published values.
http://www.gothicchess.com/10x8_values.xls
This compares values for all authors who published values.
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GothicChessInventor
Re: About Chess Piece Values, Gothic Chess for Max, etc.
I computed the 5-piece tablebases for Gothic Chess. This gives a very clear indication of how the pieces do against one another.hgm wrote:Its end-game value should be higher, though, if it can beat B+N single-handedly.
http://www.gothicchess.com/db_5_stats.txt
Also, Archbishop vs. Bishop + Knight has a max win of 202 moves!
http://www.gothicchess.com/endings/kakbn/game.htm
Other Gothic Chess endgames:
http://www.gothicchess.com/javascript_endings.html
And I think I am one of the first people to show the 7-piece tablebase results for 8x8 chess with a replay utility:
http://www.gothicchess.com/javascript_8 ... dings.html
Feel free to share the links.
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smrf
- Posts: 484
- Joined: Mon Mar 13, 2006 11:08 am
- Location: Klein-Gerau, Germany
Re: About Chess Piece Values, Gothic Chess for Max, etc.
Well, I have added a mobility component c) since long:
a) Wf : the average of all affected squares which could be covered at all by a chess piece (this concerns all ever possible targets of defense or attack)
b) Wr : the average of all affected directions into which a chess piece can radiate its effect (this concerns the maximum number of pieces targetable at the same time)
c) Wm : the mobility value: √(Wf³ - Wr³) * boardusage / (width - 1) / (height - 1)
Reinhard.
a) Wf : the average of all affected squares which could be covered at all by a chess piece (this concerns all ever possible targets of defense or attack)
b) Wr : the average of all affected directions into which a chess piece can radiate its effect (this concerns the maximum number of pieces targetable at the same time)
c) Wm : the mobility value: √(Wf³ - Wr³) * boardusage / (width - 1) / (height - 1)
Reinhard.
