CCT 10:Round 1 Pairings up!

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bob
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Re: CCT 10:Round 1 Pairings up!

Post by bob »

hgm wrote:
bob wrote:Completely unrelated to the rules of how the game is played during normal circumstances.
Ah, but that statement is meaningless unless one defines what are 'norma' circumstances'.

I would say that normal circumstances are when two players sit behind a board, pushing wooden figures from square to square. Defenitely not when you stick electrodes in their heads to connect them to a GUI... :lol: :lol: :lol:
I do not see the problem. within the "game" the rules are fixed and straightforward... but for connection problems, power problems, computer problems, etc, there are a very few special case rules we have been using for 30+ years now... Sometimes there are no special rules at all, such as when computers play in human tournaments. Other times, we have formulated special rules in an attempt to let the problems play the games, rather than letting outside influences have a part....
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Rolf
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Re: CCT 10:Round 1 Pairings up!

Post by Rolf »

bob wrote:
hgm wrote:
bob wrote:Completely unrelated to the rules of how the game is played during normal circumstances.
Ah, but that statement is meaningless unless one defines what are 'norma' circumstances'.

I would say that normal circumstances are when two players sit behind a board, pushing wooden figures from square to square. Defenitely not when you stick electrodes in their heads to connect them to a GUI... :lol: :lol: :lol:
I do not see the problem. within the "game" the rules are fixed and straightforward... but for connection problems, power problems, computer problems, etc, there are a very few special case rules we have been using for 30+ years now... Sometimes there are no special rules at all, such as when computers play in human tournaments. Other times, we have formulated special rules in an attempt to let the problems play the games, rather than letting outside influences have a part....

The little contradiction is what disturbs. These automatised games via internet shouldnt stand under operators who can influence the game itself. I disconnect if I want to save time for extra analyses, because I want to help my opponent in the ranks. That shouldnt be possible. The whole process of connectivity should be automatised.
-Popper and Lakatos are good but I'm stuck on Leibowitz
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Werner
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Full name: Werner Schüle

Re: CCT 10:Round 1 Pairings up!

Post by Werner »

Hi,
will you release the new version soon?
Werner
swami
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Re: CCT 10:Round 1 Pairings up!

Post by swami »

Edsel Apostol wrote:A sad thing for Twisted Logic. Swami might not receive my e-mails as he didn't get a copy of the latest beta. The one that played is a middle of development version and has bugs.

Hope Twisted could recover in Blitz as Swami now got the latest beta.

Maybe in the next CCT, there should be a friendly preliminary round before the first round to check for problems with connections, bugs, etc.. this way when the first round starts there will be no more problems.
Twisted(new beta) won the game against Clarabit, so far it didnt crash... :)
swami
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Re: CCT 10:Round 1 Pairings up!

Post by swami »

Twisted won again in 6th round against Tinker..well played ending...It could have played well had it not crashed yesterday..oh well.
bob
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Re: CCT 10:Round 1 Pairings up!

Post by bob »

Werner wrote:Hi,
will you release the new version soon?
We are going to release 21.7 this coming week.

22.0 will be a bit longer as I still have more evaluation code to rewrite to get rid of the black/white duplication. Everything but pawns is done, but pawn evaluation is the biggest part of crafty's eval...
bob
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Re: CCT 10:Round 1 Pairings up!

Post by bob »

Rolf wrote:
bob wrote:
hgm wrote:
bob wrote:Completely unrelated to the rules of how the game is played during normal circumstances.
Ah, but that statement is meaningless unless one defines what are 'norma' circumstances'.

I would say that normal circumstances are when two players sit behind a board, pushing wooden figures from square to square. Defenitely not when you stick electrodes in their heads to connect them to a GUI... :lol: :lol: :lol:
I do not see the problem. within the "game" the rules are fixed and straightforward... but for connection problems, power problems, computer problems, etc, there are a very few special case rules we have been using for 30+ years now... Sometimes there are no special rules at all, such as when computers play in human tournaments. Other times, we have formulated special rules in an attempt to let the problems play the games, rather than letting outside influences have a part....

The little contradiction is what disturbs. These automatised games via internet shouldnt stand under operators who can influence the game itself. I disconnect if I want to save time for extra analyses, because I want to help my opponent in the ranks. That shouldnt be possible. The whole process of connectivity should be automatised.
There is a draconian solution. "set noescape 1". If agree to play with that set, if you disconnect you instantly lose. But that is just one problem. It is impossible to prevent outside intervention anyway, so worrying about those that are going to cheat is pretty well pointless. Not much use in worrying about something that simply can't be prevented... We just have to trust everyone and play the games...
bob
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Joined: Mon Feb 27, 2006 7:30 pm
Location: Birmingham, AL

Re: CCT 10:Round 1 Pairings up!

Post by bob »

Bugs certainly happen. But you might notice that Crafty has not had a software crash in 15 years of playing tournaments. There's a reason. :)

Cray Blitz was much more problematic, but machine time made thorough testing impossible, whereas anyone can play on ICC and expose every bug known to man...
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Rolf
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Location: Munster, Nuremberg, Princeton

Re: CCT 10:Round 1 Pairings up!

Post by Rolf »

bob wrote:
Rolf wrote:
bob wrote:
hgm wrote:
bob wrote:Completely unrelated to the rules of how the game is played during normal circumstances.
Ah, but that statement is meaningless unless one defines what are 'norma' circumstances'.

I would say that normal circumstances are when two players sit behind a board, pushing wooden figures from square to square. Defenitely not when you stick electrodes in their heads to connect them to a GUI... :lol: :lol: :lol:
I do not see the problem. within the "game" the rules are fixed and straightforward... but for connection problems, power problems, computer problems, etc, there are a very few special case rules we have been using for 30+ years now... Sometimes there are no special rules at all, such as when computers play in human tournaments. Other times, we have formulated special rules in an attempt to let the problems play the games, rather than letting outside influences have a part....

The little contradiction is what disturbs. These automatised games via internet shouldnt stand under operators who can influence the game itself. I disconnect if I want to save time for extra analyses, because I want to help my opponent in the ranks. That shouldnt be possible. The whole process of connectivity should be automatised.
There is a draconian solution. "set noescape 1". If agree to play with that set, if you disconnect you instantly lose. But that is just one problem. It is impossible to prevent outside intervention anyway, so worrying about those that are going to cheat is pretty well pointless. Not much use in worrying about something that simply can't be prevented... We just have to trust everyone and play the games...
I wouldnt trust anybody who had already cheated me only once. Excuses about being (see Hiarcs) unaware about this or that are inacceptable. Internet isnt reliable anyway but therefore those who are being caught must accept exclusions. Otherwise you couldnt decide anything at all. Because also three disconnections could be possible without any intentional cheating ideas. So that overall it's bad luck. I applaud all those who found the spirit to just move on.

Just to mention it as a sidenote: the Rybka guys are without critic what their reactions are concerned in case they lose a game here or there. They are still clear rating leader.
-Popper and Lakatos are good but I'm stuck on Leibowitz
swami
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Joined: Thu Mar 09, 2006 4:21 am

Re: CCT 10:Round 1 Pairings up!

Post by swami »

bob wrote:Bugs certainly happen. But you might notice that Crafty has not had a software crash in 15 years of playing tournaments. There's a reason. :)
reason?I think it is experience(since crafty is always at ICC) and open source(stable)?