I do not agree that check extension make little sense in queen endgame.hgm wrote:I tested in an earlier version of uMax the effect of a check extension. It made it weaker. Only when I disabled the check extension in the end-game, the check extension had a benificial effect. (And enough to warrant the extra characters.)
I might have to retest this to be 100% sure it also holds in the new version. This was tested in self-play at extremely short games (10 moves/sec, or so).
As for coming out when the opponent has Q: I intentionally discouraged that, although I admit that I did not test what the optimum would be here. IMO dropping King safety in the presence of enemy super-pieces is only viable in combination with an eval that penalizes undefended pieces in such positions. I think the difference would be so small here that it would be difficult to test in matches of normal games. I would have to design a test of KQ+Pawns vs KQ+Pawns positions with good King safety for both sides, and then play a few thousand games (pairs with reversed colors) between versions with different thresholds.
I think King-safety evaluation and check extension should be linked. In positions with exposed King, where checks are the norm rather than the exception, a check extension makes little sense. We know that in most endings checks are a waste of time, that will not lead to any progress. Searching deeper on those branches in engines with little or no end-game knowledge helps pushing the reward for good plans over the horizon. And if you think that delivering checks is a waste of time for the opponent, there is no reason to penalize it in the evaluation if he can. And there is no way to gradually switch off the check extension.
It may be possible to find ideas of perpetual check or promotion of pawns thanks to check extensions in the endgame
check extensions in the endgame clearly help to find WAC number 2 faster(otherwise the program may not see the promotion at small depth).
[d]8/7p/5k2/5p2/p1p2P2/Pr1pPK2/1P1R3P/8 b - - bm Rxb2; id "WAC.002";
Maybe it is better to disable check extensions in the endgame(I did not test it) but at least it is not obvious.
Note that I have a different rule to disable check extensions if the side that gives check has a big material advantage before the check(big material advantage is at least 8 pawns(maybe smaller margin than 8 pawns is better but I did not check it)
Uri