I hope this changes soon ...

Discussion of anything and everything relating to chess playing software and machines.

Moderator: Ras

ArmyBridge

Re: I hope this changes soon ...

Post by ArmyBridge »

Ovyron wrote:I meant that they should not focus on small improvements, but that they should focus on finding that Quantum leap.

With a revolutionary idea, someone could find a quantum leap that also beats current Rybka, in theory.
Maybe the programmers should look to Che++ , as far as I Know this lenguage able to add a lot of chess knowledge wihtout hurt speed search. This way one can charge the LK tables of inmbalance position values into the oracle, and ALL SEARCH CODE in the lenguage :!: .
8-)
User avatar
AdminX
Posts: 6363
Joined: Mon Mar 13, 2006 2:34 pm
Location: Acworth, GA

Re: I hope this changes soon ...

Post by AdminX »

Ovyron wrote:I meant that they should not focus on small improvements, but that they should focus on finding that Quantum leap.

With a revolutionary idea, someone could find a quantum leap that also beats current Rybka, in theory.
Ahh, but where would "Expert/ and Lower Rated" players find these ideas? That's why I said that it might be time to get some IM's and GM's on the team. I say "Expert / Lower Rated" because most Chess Programers are not even Master Class.
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers
User avatar
AdminX
Posts: 6363
Joined: Mon Mar 13, 2006 2:34 pm
Location: Acworth, GA

Re: I hope this changes soon ...

Post by AdminX »

AdminX wrote:
Ovyron wrote:I meant that they should not focus on small improvements, but that they should focus on finding that Quantum leap.

With a revolutionary idea, someone could find a quantum leap that also beats current Rybka, in theory.
Ahh, but where would "Expert/ and Lower Rated" players find these ideas? That's why I said that it might be time to get some IM's and GM's on the team. I say "Expert / Lower Rated" because most Chess Programers are not even Master Class.
The following seems to support my views on this:

Q: It’s also unusual to see strong players developing a chess engine, yet
both of you are international masters. Larry is also an experienced
chess teacher. Would you have approached the development of Rybka
differently without this background?


Larry: My role in Rybka is highly dependent on my chess knowledge as
an IM, whereas since I joined the team Vas makes little use of his chess
skills but rather focuses on the search, which requires only a general
understanding of how chess moves are chosen. Even before I joined the
team, Vas tended to rely on automated procedures rather than his own
opinions of how to evaluate chess positions.


Vas: That’s an interesting and complex question. As a chess player, I
never really tried to break the game down into its nuts and bolts. I would
basically just try to beat my opponents (smiles). I didn’t start to think
about chess in a structured way until my work on Rybka began.

Every computer chess heuristic, whether it’s search or evaluation, has its
root in some sort of human chess concept. In its final form it typically
looks much different, but there is definitely some link between the way a
person thinks about chess and the way he instructs his program to think
about chess.


http://www.chesscafe.com/text/chessok20.pdf
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers