OK, I agree. I play some games versus novag star diamond, and some fast games versus novag citrine,sje wrote:I have some ideas here concerning the Citrine, but they are only speculation; we really need Dave Kittinger here to comment authoritatively.bob wrote:however, that is a disappointing result. This is a trivial ending for a computer, if you have two key pieces of evaluation information:
(1) losing king has to be driven to the edge of the board;
(2) winning king has to come to help mate the king by getting close.
Amir Ban and I discussed this opening many years ago in r.g.c.c. He thought it was easy while I thought it would be nearly impossible to win without an endgame table. I tested it with crafty and at 35K node per second speeds, at 1 second per move, it had no problem forcing mate. It didn't play perfectly according to endgame table best moves, but it always won without reaching a repetition or 50 move draw. I played several hundred games with craftyA . 1 sec per move, no EGTB, craftyB using (at the time) your endgame tables. I was really surprised at how easy it was for the computer...
1) The Citrine node frequency in the endgame is about 8 KHz, and that's a fairly strong limit on effective analysis depth in a full width searcher. Its H8/300 16 bit CPU runs at about 10 MIPS, so there's about 1,250 instruction executions available per endgame node. Are these enough for extensive, class specific, endgame play?
2) I assume that the Citrine, like its Super Constellation grandpappy, uses significant resources (code and time) with root level prepreprocessing. But what works well in the middlegame may not always be as effective in the endgame.
3) The Citrine program ROM space is limited to 60 KB, and 24 KB of that is consumed by the opening book. That's not a very big book by desktop standards, and to make it smaller to include specific endgame class recognizers might have been too risky. On the other hand, I believe that the Citrine has at least a KBNK recognizer as the machine does very well with that class.
My experience so far with the Citrine is that it has been optimized for play against humans at the expense of strength vs other programs. This is not a bad decision given the target audience. I'm guessing that it would score about fifty percent in a long match with a 2200 elo human, but not as well against a typical 2200 elo program. The marketing claim of 2330 elo is an advertising fantasy typical of the commercial chess computer field.
It's still a fun machine, though. I'm glad I bought one and I recommend it to others.
My experience is very rare, A lot of people say that star diamond is a very strong program, have more ram, have more rom, have more hash-table, but I play more easy versus star diamond, that versus novag citrine... star diamond have the way to thinking that a computer do... and his big book can be a problem too... ok, I do some 0.5 points and I do some victorys on kings Indian or king gambit, and on exchange spain variatons do easy victorys...
but with Ctrine... there is other world, ok it have some problems in the ends games, similar all computers... but have some "idea" on middle game and in open game that are very surprising for that "small" program and with that CPU...
I think that novag do a "impressive compression of the program for that cpu, giving a group as a result more cheap.
but I also think that some evaluations of previous computers novag, are bad for style, in the levels semi fast and gast, of 5 plys to 11 plys, citrine is very human, is surprising that he/she finds very logical plays and although in some occasions it cannot support those long term good plays, the idea this present... it is very quick thinking good variations.
All that this well, but I don't have clear which is the program that novag installed in that it... I am surprised their valuations and their game level is "difficult" to classify for most of the fans. playing with sincerity, without looking for traps, the citrine game is a lot but human and realist that the style of star diamond.
I win star diamond more easy with a strategy anti-computers... Citrine go for other ways... and have some problems... because these ways are they are correct strategically... without having book of the Sicilian, it plays it perfectly or very good concepts ¡
and interesting test is to be developed without pressing the nuts to the program and without to give him basic objectives and to see like it goes making decisions, it doesn't try to occupy the center massively, it maneuvers in 3 lines and this dresser with the positions of 0.5-0.5... it is surprising. for a computer.
( the other problem for human is that CITRINE... another curious novelty, is that citrine doesn't care to make 0.5-0.5 points... it won't force the situation, and until the search in many moments. )
The style of CITRINE is very human, more human that others computer novag.
I believe that some algorithms have been omitted that harmed the natural selections of the program in versions like in star diamond...
CITRINE style is better ? why ?¡