Well, people sometimes also play with ponder switched off, too few cores enabled, the depth limited to 4 ply, a hash table larger than their physical memory, etc. I would not worry about it. If the ask the computer to do the wrong thing, they don't get what they want. That is unavoidable in dealing with computers.bob wrote:I don't like the "increase in performance". I have seen users play a real game using multi-PV mode, not knowing they are killing the program, because that lops off plies compared to what the normal search would reach.
best-2 is bad in that every iteration takes 2x as long. Moving the EBF from 2.0 to 4.0. In an exponential problem, that is murder...
I agree that veto-Chess is pretty tough on a search engine. I don't think the effective branching factor would double, though. Only the second move that scores above beta can cause a cut-off, but all nodes remain all nodes. So you lose a factor two in tree size for every 2 ply, i.e. sqrt(2) per ply. And wherever the null move fails high, you would take the cutoff immediately, as the null move represents any passive move, and there are likely to be at least two of those.