Cheers, Graham.
Cyclone 3.0 is released....
Moderator: Ras
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Graham Banks
- Posts: 44878
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
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Kirk
- Posts: 5702
- Joined: Sat Mar 11, 2006 3:44 am
Re: Cyclone 3.0 is released....
All the downloads should encouragement to continue the projecthawkeye wrote:thanks norm for reconsidering your stopping the development of cyclone. it is truly a great engine.
“He knew all the tricks, dramatic irony, metaphor, pathos, puns, parody, litotes and... satire. He was vicious”
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Dann Corbit
- Posts: 12803
- Joined: Wed Mar 08, 2006 8:57 pm
- Location: Redmond, WA USA
Re: Cyclone 3.0 is released....
A strong engine at slow time control will find the mate. The value of bitbases is that if they are used properly they will make the engine play prettier chess (though if used badly they can make the engine do horrible things like tossing a queen because it can see a bitbase solution with a reduced board).kranium wrote:my guess is disabling the bitbases results in about -1 ELO...maybe.
(frankly, i'm pretty convinced they do not add strength at all...)
except maybe in ultra-fast games, they can help find the correct line instantly (if cached)...
but in normal chess, cyclone will find the mate without bitbases (anyway).
it wouldn't phase me at all to simply remove the code...(cyclone would probably be even faster!)...i have included them only because users seem to like it, and they can help in deep endgame analysis.
Norm
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Norm Pollock
- Posts: 1078
- Joined: Thu Mar 09, 2006 4:15 pm
- Location: Long Island, NY, USA
Re: Cyclone 3.0 is released....
Wasn't it "Cyclops", not "Cyclone" that was stopped?hawkeye wrote:thanks norm for reconsidering your stopping the development of cyclone. it is truly a great engine.
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Dr.Wael Deeb
- Posts: 9773
- Joined: Wed Mar 08, 2006 8:44 pm
- Location: Amman,Jordan
Re: Cyclone 3.0 is released....
Yea,Cyclops was stopped as a project then Norm decided to stop working also on Cyclone because of the negative feedback he was recieving,then he reconsidered his decision under the presure of the fan's requestNorm Pollock wrote:Wasn't it "Cyclops", not "Cyclone" that was stopped?hawkeye wrote:thanks norm for reconsidering your stopping the development of cyclone. it is truly a great engine.
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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mclane
- Posts: 18946
- Joined: Thu Mar 09, 2006 6:40 pm
- Location: US of Europe, germany
- Full name: Thorsten Czub
Re: Cyclone 3.0 is released....
tournament nearly finished...
cyclone and gambitfruit doing well. results on faster hardware following soon.
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cyclone and gambitfruit doing well. results on faster hardware following soon.
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Code: Select all
Motor Punkte Ry Ga Cy Ry Fr To Na Hi SP Gl Za Cy Lo Br Ch Tw Sp Al Ru Sc Th Co Pr SO Ar Di An Do Ne He Ro Dr Ar Do No Te S-B
01: Rybka 3 32-bit [1 CPU] 58,5/70 ·· =1 =1 =1 10 01 11 11 =0 =1 =1 11 10 1= 11 =1 11 1= =1 11 1= 1= 11 11 11 11 11 =1 11 =1 =1 11 11 11 11 11 1894,2
02: GambitFruit4bxSE-allpurpose 53,5/70 =0 ·· == 00 0= 01 == 01 10 =1 1= == == 11 11 1= 11 11 11 1= 11 10 11 11 =1 11 11 11 11 1= 1= 11 11 11 11 11 1632,5
03: Cyclone 3.0 [default] 52,5/67 =0 == ·· 01 0 =0 01 01 =1 =1 11 == 1= =1 11 11 == 1 =1 11 1= 1= 1 == 11 11 11 11 11 11 11 11 11 11 11 11 1604,5
04: Rybka v2.2n2.mp.w32 [1 CPU] 52,0/70 =0 11 10 ·· 01 01 =1 == 1= 01 0= 10 1= 11 == 1= 1= 1= 11 10 11 1= == 01 11 11 11 11 1= 11 =1 11 11 11 1= 11 1637,7
05: Fruit235m-32 51,5/67 01 1= 1 10 ·· 01 11 0= 0= 1= 1= 11 1= 1= =0 10 =1 == 11 == 11 11 =1 11 =1 11 =1 1= 1 1 11 11 11 11 11 11 1639,0
06: TogaII142JD-1cpu 50,5/69 10 10 =1 10 10 ·· =0 0= =1 01 == 00 11 10 == 11 10 10 11 11 11 11 11 =1 01 11 11 11 1 11 11 1= 11 =1 11 11 1560,5
07: Naum3.1 [tc001] 50,0/69 00 == 10 =0 00 =1 ·· =1 =1 0= =1 01 11 1= == =1 =1 11 1= =0 =1 10 11 11 10 11 11 11 1 11 11 11 11 11 11 11 1518,5
08: Hiarcs12SPUCI [t1, tc002] 48,0/68 00 10 10 == 1= 1= =0 ·· 10 0= 0= =1 11 01 =1 10 11 1= 0= 11 == =1 1= 11 11 11 11 10 1 = 11 11 11 11 11 11 1486,2
09: SP-Inert-Thinker_32-bit 47,5/70 =1 01 =0 0= 1= =0 =0 01 ·· 1= 11 == 00 =1 =0 11 == 1= 01 =1 01 11 10 11 1= 11 11 1= =1 11 11 11 1= 11 1= 1= 1469,2
10: Glaurung2.2-w32 47,5/70 =0 =0 =0 10 0= 10 1= 1= 0= ·· 0= 11 10 00 == 11 11 =1 0= 01 11 =1 11 11 =1 11 01 10 11 11 11 11 11 11 11 =1 1431,5
11: Zappa Mexico II [tc002] 45,5/70 =0 0= 00 1= 0= == =0 1= 00 1= ·· == == 0= =0 == 10 11 10 =1 1= 11 11 00 11 1= 11 11 11 11 11 11 1= 11 11 11 1329,5
12: Cyclone_2.0-1cpu [default] 44,5/70 00 == == 01 00 11 10 =0 == 00 == ·· 00 1= == 10 01 11 1= 11 11 =1 11 =0 11 11 =1 10 == 11 1= 10 11 11 11 11 1339,7
13: LoopMP 12.32 44,0/70 01 == 0= 0= 0= 00 00 00 11 01 == 11 ·· 1= 00 == 01 =1 1= 11 == == 11 11 =1 00 11 01 1= 11 11 11 11 11 11 11 1307,5
14: Bright-0.3a 41,5/67 0= 00 =0 00 0= 01 0= 10 =0 11 1= 0= 0= ·· == 11 =1 == 10 =1 11 1= 01 1 =1 10 1 11 11 11 11 1 1= 11 11 01 1239,0
15: ChessTiger2007.1 UCI 41,0/70 00 00 00 == =1 == == =0 =1 == =1 == 11 == ·· 00 =1 =0 0= 1= 01 =0 == 11 11 00 11 11 11 =1 1= 11 == 11 1= 11 1243,5
16: Twisted Logic 20080620 37,0/68 =0 0= 00 0= 01 00 =0 01 00 00 == 01 == 00 11 ·· 10 01 11 1= 11 11 10 1 11 =1 1 11 10 00 01 =1 11 =1 == 11 1094,7
17: Spike1.2 37,0/70 00 00 == 0= =0 01 =0 00 == 00 01 10 10 =0 =0 01 ·· 11 == 11 0= =1 01 =1 10 1= 1= =1 11 11 =0 1= 1= 1= =1 11 1071,5
18: Alaric707 36,5/69 0= 00 0 0= == 01 00 0= 0= =0 00 00 =0 == =1 10 00 ·· 11 01 10 1= =0 11 =1 11 0= 11 11 =1 11 11 =1 =1 1= 11 1004,0
19: Ruffian2.1.0 34,0/70 =0 00 =0 00 00 00 0= 1= 10 1= 01 0= 0= 01 1= 00 == 00 ·· 1= 01 =0 0= =1 01 11 11 =0 =1 01 =1 11 11 == 11 =1 983,25
20: Scorpio20 33,0/70 00 0= 00 01 == 00 =1 00 =0 10 =0 00 00 =0 0= 0= 00 10 0= ·· =1 1= =0 1= 11 0= 11 =1 =1 == 11 11 =1 11 1= =1 909,50
21: TheKing3.50 Sauron TC003 29,5/70 0= 00 0= 00 00 00 =0 == 10 00 0= 00 == 00 10 00 1= 01 10 =0 ·· 11 11 0= 10 1= 00 01 10 11 10 11 =1 10 11 10 829,75
22: Colossus2008b 28,0/70 0= 01 0= 0= 00 00 01 =0 00 =0 00 =0 == 0= =1 00 =0 0= =1 0= 00 ·· 0= 10 01 1= =1 1= 11 00 00 10 11 11 10 11 814,25
23: ProDeo 1.6 27,5/69 00 00 0 == =0 00 00 0= 01 00 00 00 00 10 == 01 10 =1 1= =1 00 1= ·· =1 01 == 1= =1 1= 01 1= 00 01 == == 10 789,25
24: SOS-51_Arena 25,0/67 00 00 == 10 00 =0 00 00 00 00 11 =1 00 0 00 0 =0 00 =0 0= 1= 01 =0 ·· =0 11 10 0= 1= 10 10 1= =1 10 1 11 694,75
25: Arasanx 10.4 24,5/69 00 =0 00 00 =0 10 01 00 0= =0 00 00 =0 =0 00 00 01 =0 10 00 01 10 10 =1 ·· 1= 0 0= 0= 11 11 00 1= 01 =1 11 680,00
26: Diep Leiden2007 21,5/70 00 00 00 00 00 00 00 00 00 00 0= 00 11 01 11 =0 0= 00 00 1= 0= 0= == 00 0= ·· 00 01 =1 1= =0 1= 10 11 01 01 586,25
27: AnMon_560 20,5/66 00 00 00 00 =0 00 00 00 00 10 00 =0 00 0 00 0 0= 1= 00 00 11 =0 0= 01 1 11 ·· == 10 =1 1= 00 1= =0 1 =1 517,50
28: Doch-0183 [default pb_off] 20,0/70 =0 00 00 00 0= 00 00 01 0= 01 00 01 10 00 00 00 =0 00 =1 =0 10 0= =0 1= 1= 10 == ·· 01 =0 =0 00 00 == 10 10 609,00
29: Nejmet_307 19,5/66 00 00 00 0= 0 0 0 0 =0 00 00 == 0= 00 00 01 00 00 =0 =0 01 00 0= 0= 1= =0 01 10 ·· 11 11 11 == 01 == 00 492,50
30: Hermann_24 19,0/68 =0 0= 00 00 0 00 00 = 00 00 00 00 00 00 =0 11 00 =0 10 == 00 11 10 01 00 0= =0 =1 00 ·· 01 11 00 == 01 10 522,25
31: Rotor 0.4 18,5/70 =0 0= 00 =0 00 00 00 00 00 00 00 0= 00 00 0= 10 =1 00 =0 00 01 11 0= 01 00 =1 0= =1 00 10 ·· 00 01 == 10 10 516,00
32: Dragon_46 18,0/69 00 00 00 00 00 0= 00 00 00 00 00 01 00 0 00 =0 0= 00 00 00 00 01 11 0= 11 0= 11 11 00 00 11 ·· =0 10 10 10 437,25
33: Arasan11.0 17,5/70 00 00 00 00 00 00 00 00 0= 00 0= 00 00 0= == 00 0= =0 00 =0 =0 00 10 =0 0= 01 0= 11 == 11 10 =1 ·· 01 =0 0= 436,00
34: Doch-0204 17,0/70 00 00 00 00 00 =0 00 00 00 00 00 00 00 00 00 =0 0= =0 == 00 01 00 == 01 10 00 =1 == 10 == == 01 10 ·· 1= 10 404,00
35: Now2_12 16,5/68 00 00 00 0= 00 00 00 00 0= 00 00 00 00 00 0= == =0 0= 00 0= 00 01 == 0 =0 10 0 01 == 10 01 01 =1 0= ·· 11 409,50
36: Telepath5.007 15,0/70 00 00 00 00 00 00 00 00 0= =0 00 00 00 10 00 00 00 00 =0 =0 01 00 01 00 00 10 =0 01 11 01 01 01 1= 01 00 ·· 369,00
1243 Partien von 1260 gespielt
Name des Turniers: Mai
Ort/ Land: ORION8, Germany
Spielstufe: Turnier 40/10
Hardware: Mobile AMD Athlon(tm) XP 2400+ 1800 MHz-
matejst
- Posts: 368
- Joined: Mon May 14, 2007 8:20 pm
- Full name: Boban Stanojević
Re: Cyclone 3.0 is released....
I am also testing the different version of Cyclone on two cores, and will have results in two or three days.
But I can already make some remarks that could help in improving the engine: first, it seems that there are problems, sometimes, with time allocation; the endgame play is very poor comparing to other top free engines; since the 2.2 version, the new Cyclones have problems with tactics. It seems also that there are no important improvements in strength in the last versions (2.3 and 3.0).
Since I am also testing Glaurung and Stockfish in the same tournement, I could say it seems to me that Cyclone is better in open positions, plays better positionnally, but is quite inferior in endgames and in closed position. But that could be just an impression.
Can a learning function be implemented? I think it could be quite important.
Wish you a lot of success with Cyclone.
BS
PS: the smileys are from my son.
But I can already make some remarks that could help in improving the engine: first, it seems that there are problems, sometimes, with time allocation; the endgame play is very poor comparing to other top free engines; since the 2.2 version, the new Cyclones have problems with tactics. It seems also that there are no important improvements in strength in the last versions (2.3 and 3.0).
Since I am also testing Glaurung and Stockfish in the same tournement, I could say it seems to me that Cyclone is better in open positions, plays better positionnally, but is quite inferior in endgames and in closed position. But that could be just an impression.
Can a learning function be implemented? I think it could be quite important.
Wish you a lot of success with Cyclone.
BS
PS: the smileys are from my son.
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Robert Weck
- Posts: 519
- Joined: Thu Mar 09, 2006 10:19 am
Re: Cyclone 3.0 is released....
I just found, that there is a new version 3.1 for download, but it lacks the MV feature...
Is it correct to say, that 3.0 is the strongest Toga with MV?
Robert
Is it correct to say, that 3.0 is the strongest Toga with MV?
Robert
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matejst
- Posts: 368
- Joined: Mon May 14, 2007 8:20 pm
- Full name: Boban Stanojević
Re: Cyclone 3.0 is released....
It's true. Cyclone 3.1 has no multi pv. Is it a bug?
The strongest Cyclone is probably the 2.3 version. Although I have only tested them at 1'2" and 5'5". The initial testing will be finished this afternoon. I could post the results this evening or tomorrow.
BS
The strongest Cyclone is probably the 2.3 version. Although I have only tested them at 1'2" and 5'5". The initial testing will be finished this afternoon. I could post the results this evening or tomorrow.
BS