[d]2k5/3P4/8/8/8/8/1r5p/R3K3 b Q -
Yes this is old position. Many current top engines are still helpless e.g. Rybka 3 and Naum 4.I only got complete solution from Chest(!):
1. ...+ Kd8 {+M18/18 0} 2. Ra8+ {-M17/17} Kxd7 {+M17/17} 3. Ra7+ {-M16/16}
Kd6 {+M16/16} 4. Ra6+ {-M15/15} Kd5 {+M15/15} 5. Ra5+ {-M14/14} Ke4
{+M14/14} 6. Rh5 {-M13/13} h1=Q+ {+M13/13} 7. Rxh1 {-M12/12} Rb1+ {+M12/12}
8. Kd2 {-M11/11} Rxh1 {+M11/11} 9. Kc3 {-M10/10} Rc1+ {+M10/10} 10. Kb4
{-M9/9} Kd5 {+M9/9} 11. Kb3 {-M8/8} Rc4 {+M8/8} 12. Ka3 {-M7/7} Kc5 {+M7/7}
13. Kb3 {-M6/6 0} Kb5 {+M6/6} 14. Ka3 {-M5/5} Rb4 {+M5/5} 15. Ka2 {-M4/4}
Ka4 {+M4/4} 16. Ka1 {-M3/3} Kb3 {+M3/3} 17. Kb1 {-M2/2 0} Rc4 {+M2/2} 18.
Ka1 {-M1/1} Rc1# {+M1/1} 0-1
Jouni
Difficult tablebase/bitbase position
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Re: Difficult tablebase/bitbase position
I assume that we are looking for a correct mate announcement with engines with 5 pc installed? Obviously, finding the correct move is easy even with no TBs.
Rybka and Naum had 5 pc TBs installed?
Miguel
Rybka and Naum had 5 pc TBs installed?
Miguel
Jouni wrote:[d]2k5/3P4/8/8/8/8/1r5p/R3K3 b Q -
Yes this is old position. Many current top engines are still helpless e.g. Rybka 3 and Naum 4.I only got complete solution from Chest(!):
1. ...+ Kd8 {+M18/18 0} 2. Ra8+ {-M17/17} Kxd7 {+M17/17} 3. Ra7+ {-M16/16}
Kd6 {+M16/16} 4. Ra6+ {-M15/15} Kd5 {+M15/15} 5. Ra5+ {-M14/14} Ke4
{+M14/14} 6. Rh5 {-M13/13} h1=Q+ {+M13/13} 7. Rxh1 {-M12/12} Rb1+ {+M12/12}
8. Kd2 {-M11/11} Rxh1 {+M11/11} 9. Kc3 {-M10/10} Rc1+ {+M10/10} 10. Kb4
{-M9/9} Kd5 {+M9/9} 11. Kb3 {-M8/8} Rc4 {+M8/8} 12. Ka3 {-M7/7} Kc5 {+M7/7}
13. Kb3 {-M6/6 0} Kb5 {+M6/6} 14. Ka3 {-M5/5} Rb4 {+M5/5} 15. Ka2 {-M4/4}
Ka4 {+M4/4} 16. Ka1 {-M3/3} Kb3 {+M3/3} 17. Kb1 {-M2/2 0} Rc4 {+M2/2} 18.
Ka1 {-M1/1} Rc1# {+M1/1} 0-1
Jouni
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Re: Difficult tablebase/bitbase position
Yes with 5 piece tbs, but sorry, Naum has no problem at all! Of course
castling is problem here. Shredder 6 piece online says: -Kb7 = mate in 4??
Jouni
castling is problem here. Shredder 6 piece online says: -Kb7 = mate in 4??
Jouni
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Re: Difficult tablebase/bitbase position
Here is one:michiguel wrote:I assume that we are looking for a correct mate announcement with engines with 5 pc installed? Obviously, finding the correct move is easy even with no TBs.
Rybka and Naum had 5 pc TBs installed?
Miguel
Jouni wrote:[d]2k5/3P4/8/8/8/8/1r5p/R3K3 b Q -
Yes this is old position. Many current top engines are still helpless e.g. Rybka 3 and Naum 4.I only got complete solution from Chest(!):
1. ...+ Kd8 {+M18/18 0} 2. Ra8+ {-M17/17} Kxd7 {+M17/17} 3. Ra7+ {-M16/16}
Kd6 {+M16/16} 4. Ra6+ {-M15/15} Kd5 {+M15/15} 5. Ra5+ {-M14/14} Ke4
{+M14/14} 6. Rh5 {-M13/13} h1=Q+ {+M13/13} 7. Rxh1 {-M12/12} Rb1+ {+M12/12}
8. Kd2 {-M11/11} Rxh1 {+M11/11} 9. Kc3 {-M10/10} Rc1+ {+M10/10} 10. Kb4
{-M9/9} Kd5 {+M9/9} 11. Kb3 {-M8/8} Rc4 {+M8/8} 12. Ka3 {-M7/7} Kc5 {+M7/7}
13. Kb3 {-M6/6 0} Kb5 {+M6/6} 14. Ka3 {-M5/5} Rb4 {+M5/5} 15. Ka2 {-M4/4}
Ka4 {+M4/4} 16. Ka1 {-M3/3} Kb3 {+M3/3} 17. Kb1 {-M2/2 0} Rc4 {+M2/2} 18.
Ka1 {-M1/1} Rc1# {+M1/1} 0-1
Jouni
this is on my laptop where the egtb's are horribly slow:
Code: Select all
23-> 1:03 -12.94 1. ... Kd8 2. O-O-O Rg2 3. Kb1 Rg1
4. Kc2 Rxd1 5. Kxd1 h1=Q+ 6. Ke2 Qe4+
7. Kd2 Kxd7 8. Kc3 Qe1+ 9. Kd3 Kc6
10. Kd4 Qe2 11. Kc3 Kc5 12. Kb3 Qd1+
13. Kc3 Qe2 <HT> (s=3)
24 1:04 -1 1. ... Kd8!
24 1:07 -3 1. ... Kd8!
24 1:07 -M 1. ... Kd8!
24 5:58 -Mat18 1. ... Kd8 2. Ra8+ Kxd7 <EGTB> (s=2)
Black(0): ?
time=6:09 mat=0 n=2136671805 fh=97% nps=5.8M
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Re: Difficult tablebase/bitbase position
No need for cluster, Naum on single:
1...Kd8 2.0-0-0 Ra2 3.Kb1 Rg2 4.Kc1 Rg1 5.Kb2 h1Q 6.Rd2
-+ (-8.87) Depth: 10/17 00:00:00 28kN, tb=171
1...Kd8 2.0-0-0 Ra2 3.Kb1 Rg2 4.Kc1 Rg1 5.Kb2 Rxd1 6.Kc2 h1Q
-+ (-12.08) Depth: 11/17 00:00:00 31kN, tb=171
1...Kd8 2.0-0-0 Rg2 3.Rf1 Kxd7 4.Kb1 Kd6
-+ (-#19) Depth: 12/18 00:00:00 37kN, tb=249
1...Kd8 2.0-0-0 Rg2 3.Rf1 Kxd7 4.Kb1 Kd6
-+ (-#19) Depth: 13/13 00:00:00 38kN, tb=284
1...Kd8 2.Ra8+ Kxd7 3.Ra7+ Kd6
-+ (-#18) Depth: 20/27 00:00:01 269kN, tb=4443
1...Kd8 2.Ra8+ Kxd7 3.Ra7+ Kd6
-+ (-#18) Depth: 21/27 00:00:01 335kN, tb=5689
Jouni
1...Kd8 2.0-0-0 Ra2 3.Kb1 Rg2 4.Kc1 Rg1 5.Kb2 h1Q 6.Rd2
-+ (-8.87) Depth: 10/17 00:00:00 28kN, tb=171
1...Kd8 2.0-0-0 Ra2 3.Kb1 Rg2 4.Kc1 Rg1 5.Kb2 Rxd1 6.Kc2 h1Q
-+ (-12.08) Depth: 11/17 00:00:00 31kN, tb=171
1...Kd8 2.0-0-0 Rg2 3.Rf1 Kxd7 4.Kb1 Kd6
-+ (-#19) Depth: 12/18 00:00:00 37kN, tb=249
1...Kd8 2.0-0-0 Rg2 3.Rf1 Kxd7 4.Kb1 Kd6
-+ (-#19) Depth: 13/13 00:00:00 38kN, tb=284
1...Kd8 2.Ra8+ Kxd7 3.Ra7+ Kd6
-+ (-#18) Depth: 20/27 00:00:01 269kN, tb=4443
1...Kd8 2.Ra8+ Kxd7 3.Ra7+ Kd6
-+ (-#18) Depth: 21/27 00:00:01 335kN, tb=5689
Jouni
Re: Difficult tablebase/bitbase position
Shredder is correct.Jouni wrote:Shredder 6 piece online says: -Kb7 = mate in 4??
Jouni
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Re: Difficult tablebase/bitbase position
Shredder has the correct answer but to the wrong problem. The Nalimov tablebases assume castling is never possible, but it is here.Pressie wrote:Shredder is correct.Jouni wrote:Shredder 6 piece online says: -Kb7 = mate in 4??
Jouni
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Re: Difficult tablebase/bitbase position
Gaviota, with 5pc Gaviota tablebases, AMD 2x 2.4 Ghz, 1 core, finds it in 0.4 seconds and resolves it in 1.2 seconds, 9 plies.Jouni wrote:Yes with 5 piece tbs, but sorry, Naum has no problem at all! Of course
castling is problem here. Shredder 6 piece online says: -Kb7 = mate in 4??
Jouni
Why is this so difficult? is there anything wrong in the TB probing code or are they probing with the wrong position?
Miguel
Code: Select all
1 1 0.0 +2.07 Kxd7
5 1: 0.0 +2.07 Kxd7
21 2 0.0 :-( Kxd7
59 2 0.0 :-(
111 2 0.0 :-( Kxd7
153 2 0.0 :-(
217 2 0.0 :-( Kxd7
315 2 0.0 +0.14 Kc7 2.O-O-O
354 2 0.0 +0.15 Kd8 2.O-O-O
374 2: 0.0 +0.15 Kd8 2.O-O-O
493 3 0.0 +0.15 Kd8 2.O-O-O Re2
669 3: 0.0 +0.15 Kd8 2.O-O-O Re2
966 4 0.0 +0.17 Kd8 2.O-O-O Re2 3.Kb1
1376 4: 0.0 +0.17 Kd8 2.O-O-O Re2 3.Kb1
1780 5 0.0 +0.26 Kd8 2.O-O-O Re2 3.Kb1 Rd2
2541 5: 0.0 +0.26 Kd8 2.O-O-O Re2 3.Kb1 Rd2
3385 6 0.1 :-) Kd8
4040 6 0.1 :-) Kd8
5497 6 0.1 +1.61 Kd8 2.O-O-O Re2 3.Rf1 Kxd7 4.Kd1
5952 6: 0.1 +1.61 Kd8 2.O-O-O Re2 3.Rf1 Kxd7 4.Kd1
9068 7 0.2 +1.64 Kd8 2.O-O-O Ra2 3.Kb1 Rd2 4.Re1 Kxd7
12201 7: 0.2 +1.64 Kd8 2.O-O-O Ra2 3.Kb1 Rd2 4.Re1 Kxd7
14300 8 0.3 +1.63 Kd8 2.O-O-O Ra2 3.Kb1 Rd2 4.Re1 Kxd7
5.Kc1
17701 8: 0.3 +1.63 Kd8 2.O-O-O Ra2 3.Kb1 Rd2 4.Re1 Kxd7
5.Kc1
30369 9 0.4 :-) Kd8
33258 9 0.4 :-) Kd8
37026 9 0.5 :-) Kd8
46961 9 0.5 :-) Kd8
103868 9 1.2 +Mat_18 Kd8 2.Ra8+ Kxd7 <=TABLE
139995 9: 1.5 +Mat_18 Kd8 2.Ra8+ Kxd7 <=TABLE
163829 10 1.8 +Mat_18 Kd8 2.Ra8+ Kxd7 <=TABLE
227638 10: 2.1 +Mat_18 Kd8 2.Ra8+ Kxd7 <=TABLE
290543 11 2.8 +Mat_18 Kd8 2.Ra8+ Kxd7 <=TABLE
448888 11: 3.7 +Mat_18 Kd8 2.Ra8+ Kxd7 <=TABLE
658111 12 4.9 +Mat_18 Kd8 2.Ra8+ Kxd7 <=TABLE
1022416 12: 6.4 +Mat_18 Kd8 2.Ra8+ Kxd7 <=TABLE
GTB CACHE STATS
probes: 5536
efficiency: 82.7%
average searches 205.7
occupancy: 14.4%
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Re: Difficult tablebase/bitbase position
I like the smilies and frownies in your pv.
IIRC, Mint was the first program to do this.
IIRC, Mint was the first program to do this.