bob wrote:Uri Blass wrote:Terry McCracken wrote:bob wrote:Rolf wrote:mhull wrote:Rolf wrote: mhull wrote:
You haven't addressed my points at all, but instead repeated your own points, which my points have already addressed. I refuted your GM/patzer argument by showing that patzer play is legal chess. I refuted your cheating argument by the definition of respective internal storage media of humans and computers.
Any player, human or mechanical, which accesses its own internal storage is not cheating.
Indeed I have addressed it. Hint: with my scenario.
My points address your scenario.
Rolf wrote: But Matt, do you really plan to enter this here and then talking with a deeply rooted disorder? What do you expect here?
Ok, just kidding. Since you have abstained from any insults I will answer you of course. You say internal storage. Do you really mean it? Then human players play with implantated chips for endgame tablebases.
Oh, so you concede the point on openings, since you're changing the subject to EGTBs. But EGTBs are also copied to internal storage.
Rolf wrote:I prefer the modul mode. I get the necessary data for the next opponent the afternoon before the game. This is all ok for you? IMO all this would violate the eternal FIDE rules of chess. But computers use all that and you call it perfectly normal internal storage, right?
Therefore I would propose a true robot player for tournaments like CCT. Computers who only use selfdiscovered lines. Without any influence of programmers. He will program the feature as such that of the lines finding. The robot remains the same for 6 months. Of course it can itself improve his play after own analyses before and after tournament games. In these 6 months the different players (C) live in neutral zones outside the realm of the programmers. Then the FIDE rule cheating would stop. And that of the ELO number hystery.
All just IMO, 100x excuses.
Computers have self-discovered all the endings in EGTBs. And just like humans, they share their knowledge with other computer players by publishing their findings. All programs using those findings (EGTB) have copied them to their internal storage, just like they do with opening books, just like humans learn openings and endings and store the shared knowledge internally to themselves.
All your arguments have now been addressed.
This is not what I wanted to say. I said that all that I will now also do as a human player. With chips and all I use the same storages the computers allegedly are allowed to use. My question was, it's not really difficult for you to answer, if this is ok for you. Do you think that I then play according to the rules. Please let your distortions, I didnt change the subject but added the endgame topic to my earlier argument to give it some spice. Show me your standpoint, please. I almost smell it that you begin to talk about extra rights you want to have for the poorly playing chess computers. They are allowed to use all the storages but not a human. I mean CC people steal from humans so I can steal from computer analyses, no? Of course during a normal game after the FIDE rules, right? All implantated by surgery. All legal.
Fine. Limit the storage. I have seen estimates giving humans about 2 gigabytes of memory, although it is organized a bit differently. I'll happily play with just 2 gigs of memory. I can fit my under 2 megs of opening data in there, plus the entire chess program, etc. I don't use EGTBs anyway so that is a moot point.
I'm coming into this not knowing what has been said throughout this thread, but humans have only 2 gigs of memory????
I think we store more a lot more at least many terabytes of memory although not efficently.
I've processed over many many terabytes of data in my lifetime, maybe even a petabyte but of course I can't use this vast amout of memory to my advantage.
Is that your point?
I think that the main advantage of computers is speed and not memory.
Give computers hardware that is million times slower then the hardware of today so they can search only few nodes per seconds and I think that they will have rating below 2000 under the fide rules regardless of the opening book.
give rybka no opening book and you can expect her to beat GM's at 120/40 time control.
Edit:Memory is also an advantage but I think that the non constant memory is the real advantage.
computers can use hash with many millions of positions.
Humans simply cannot remember millions of positions and the problem is not time.
Even if you give humans a full year to think about a position with no computer help they will be unable to remember a tree of millions positions.
one year is cleary enough to generate tree of millions positions if you generate 10,000 new positions in the tree every day.
I believe that more than 99.9% of the humans are even unable to remember a tree of 1000 positions that they can generate in one hour but I guess that there are some people with exceptional memory who can do it but I guess that even they cannot remember a tree of 3,650,000 positions that they generate in one year(assuming they think 10 hours every day)
Uri
This is simply wrong. I attended a simul by GM Walter Browne 30+ years ago. After the simul, he offered to do a blindfolded demo. He asked someone to pick a round from a recent event (I don't remember which now) where Kasparov played Karpov was the game chosen. He sat in a chair, eyes covered, and started going through the game. He would allow questions anywhere along the way. You could ask "Why was this move played as opposed to this move?" He would in detail, recite variations, and then flawlessly say "now back to the original position, and recite the location of each piece on the board, and then on to the next real move. At quite a few key points, he gave analysis he had discovered as he went over the games for himself. In this single game, he clearly remembered thousands of positions perfectly. Human memory is far better than you are giving it credit for being.
This does not contradict my opinion.
1)I believe that GM Walter Browne had better memory than more than 99.9% of humans
2)I doubt if even Walter Browne could remember millions of positions.
Memorizing tousands of positions from a single game is not enough to prove it.
In CTS people need to remember less than 100,000 positions based on 10,000 problems that they may get to have perfect 100% score against the problems.
Some IM and GM use that site
and I know nobody of the top players who have something that is close to 100% score against the problems
http://chess.emrald.net/ctsActTact.php
I believe that part of the reason that nobody get all problem correct in less than 3 seconds is that it is not very important for GM's but they need a lot of effort to learn 10,000 problems including the solutions and if you increase the number to 1,000,000 the task is going to be impossible for them.
see
http://chess.emrald.net/pselection.php
"To fit the skills of a tactician the next problem to be solved is randomly selected from a set of problems within a certain rating range.
This restricts the amount of reachable problems to approx. 10000."