Of Course QxQ may not win the knight but the point of H.G.Muller is that in most cases it wins the knight(he used the words almost certainly).bob wrote:Completely irrelevant. QxQ may Get you that knight. Or it might not. Suppose the recapture is BxQ+. Now you get to move your king and not pick up the knight.hgm wrote:SEE is not more accurate at all. If you havethe choice between QxQ with SEE=0 and PxN with SEE=+2, SEE does not see that QxQ will get you almost certainy +2, and PxN will get you -6 most of the time. I would not call that remotely accurate...
SEE only considers recaptures to the same square. So you get toasted, because the opponent retaliates against another square!
This is not about tree searching. As a general rule, and this is accurate in _most_ positions, I would prefer a +2 capture over a +0 capture according to SEE. Yes there are exceptions. But they are _exceptions_. Not the more common occurrence.
MVV/LVA is weaker than SEE for lots of reasons, if all you care about is choosing the most accurate capture. However, removing the queen first does shrink the resulting sub-tree, which is what this is all about. It is not about overloaded pieces, pinned pieces, trapped pieces, giving/not-giving check and such.
If you want to check his claim than you need to look at qsearch positions
when QxQ with see=0 and PxN with see=2 are possible and calculate statistics about the percentage of cases when QxQ wins the knight and also calculate statistics about the number of cases when PxN wins the knight.
PxN often is refuted by QxQ of the opponent so my guess is that PxN wins the knight less often than QxQ but I admit that I did not calculate statistics about it.
Uri