Hi,
The "Draw accepted" bug is even more nasty here than it was in Deep Fritz 11....
Two engines start to play and after they leave the book and play a couple of moves,suddenly boom....Draw accepted....
A nasty annoying bug and I am afraid to install the endless updates because it might get worse....
Dr.D
Fritz 12....Christopher you will like this....
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Fritz 12....Christopher you will like this....
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Re: Fritz 12....Christopher you will like this....
isn't this a setting?Dr.Wael Deeb wrote:Hi,
The "Draw accepted" bug is even more nasty here than it was in Deep Fritz 11....
Two engines start to play and after they leave the book and play a couple of moves,suddenly boom....Draw accepted....
A nasty annoying bug and I am afraid to install the endless updates because it might get worse....
Dr.D
In the older gui's it was under tools/options/game and you could set draw to never/late/early.
Well it will be a search in the new "ribbonoffice look" (or whatever its called).
Note that these guidraws also get triggered on engines that send a score of 0.00 while in their (own) book...
Imagine playing a match with 2 such engines

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Re: Fritz 12....Christopher you will like this....
Yep right Fonzy - you can set in the options - but UCI engines with own book should not send 0.00 with the move.F. Bluemers wrote:isn't this a setting?Dr.Wael Deeb wrote:Hi,
The "Draw accepted" bug is even more nasty here than it was in Deep Fritz 11....
Two engines start to play and after they leave the book and play a couple of moves,suddenly boom....Draw accepted....
A nasty annoying bug and I am afraid to install the endless updates because it might get worse....
Dr.D
In the older gui's it was under tools/options/game and you could set draw to never/late/early.
Well it will be a search in the new "ribbonoffice look" (or whatever its called).
Note that these guidraws also get triggered on engines that send a score of 0.00 while in their (own) book...
Imagine playing a match with 2 such engines
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Solved Wael.......
Someone call my name? Ahh ok....it's solved, good.Harvey Williamson wrote:Yep right Fonzy - you can set in the options - but UCI engines with own book should not send 0.00 with the move.F. Bluemers wrote:isn't this a setting?Dr.Wael Deeb wrote:Hi,
The "Draw accepted" bug is even more nasty here than it was in Deep Fritz 11....
Two engines start to play and after they leave the book and play a couple of moves,suddenly boom....Draw accepted....
A nasty annoying bug and I am afraid to install the endless updates because it might get worse....
Dr.D
In the older gui's it was under tools/options/game and you could set draw to never/late/early.
Well it will be a search in the new "ribbonoffice look" (or whatever its called).
Note that these guidraws also get triggered on engines that send a score of 0.00 while in their (own) book...
Imagine playing a match with 2 such engines

Christopher
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Re: Fritz 12....Christopher you will like this....
UCI engines should be using polyglotHarvey Williamson wrote:Yep right Fonzy - you can set in the options - but UCI engines with own book should not send 0.00 with the move.F. Bluemers wrote:isn't this a setting?Dr.Wael Deeb wrote:Hi,
The "Draw accepted" bug is even more nasty here than it was in Deep Fritz 11....
Two engines start to play and after they leave the book and play a couple of moves,suddenly boom....Draw accepted....
A nasty annoying bug and I am afraid to install the endless updates because it might get worse....
Dr.D
In the older gui's it was under tools/options/game and you could set draw to never/late/early.
Well it will be a search in the new "ribbonoffice look" (or whatever its called).
Note that these guidraws also get triggered on engines that send a score of 0.00 while in their (own) book...
Imagine playing a match with 2 such engines

Miguel
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Re: Fritz 12....Christopher you will like this....
It is set to "Late",should I change it to "Never"F. Bluemers wrote:isn't this a setting?Dr.Wael Deeb wrote:Hi,
The "Draw accepted" bug is even more nasty here than it was in Deep Fritz 11....
Two engines start to play and after they leave the book and play a couple of moves,suddenly boom....Draw accepted....
A nasty annoying bug and I am afraid to install the endless updates because it might get worse....
Dr.D
In the older gui's it was under tools/options/game and you could set draw to never/late/early.
Well it will be a search in the new "ribbonoffice look" (or whatever its called).
Note that these guidraws also get triggered on engines that send a score of 0.00 while in their (own) book...
Imagine playing a match with 2 such engines


Thanks for the help

Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Re: Solved Wael.......
You know how much I love you baby despite all the difficulties we're having in our relationship,the least I can do is to call your name form time to timeChristopher Conkie wrote:Someone call my name? Ahh ok....it's solved, good.Harvey Williamson wrote:Yep right Fonzy - you can set in the options - but UCI engines with own book should not send 0.00 with the move.F. Bluemers wrote:isn't this a setting?Dr.Wael Deeb wrote:Hi,
The "Draw accepted" bug is even more nasty here than it was in Deep Fritz 11....
Two engines start to play and after they leave the book and play a couple of moves,suddenly boom....Draw accepted....
A nasty annoying bug and I am afraid to install the endless updates because it might get worse....
Dr.D
In the older gui's it was under tools/options/game and you could set draw to never/late/early.
Well it will be a search in the new "ribbonoffice look" (or whatever its called).
Note that these guidraws also get triggered on engines that send a score of 0.00 while in their (own) book...
Imagine playing a match with 2 such engines
Christopher

Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Re: Fritz 12....Christopher you will like this....
It depends if you can afford some more (wasting of) testing time. I set draw to "early" in Fritz, because I think the number of games where there are
1. a couple of 0.00 evals from both sides, AND
2. if continued, it would NOT end in a draw anyway
must be extremely small. So I prefer to save some time here, instead of forcing such games to an "ultimate" end.
I also use game length limits because of the engine's tendency to cause huge waste of time in drawn "bishops on opposite square color" endings and similar nightmares. If the limit isn't too small, almost all stopped games are easy to adjudicate.
(I'm not interested in testing for silly bugs or time losses, only for relative chess strength. - A beta tester may need to use other configurations.)
P.S. I set resign to "late" because I think, some fortress-like situations have a better chance to end in draws then, instead of being resigned due to wrong evals. But actually I've never checked if it really has this effect, and how often. But engines definately do resign defendable fortresses sometimes, more or less due to the material balance only. I have no example at the moment, but I guess it's a common observation.
1. a couple of 0.00 evals from both sides, AND
2. if continued, it would NOT end in a draw anyway
must be extremely small. So I prefer to save some time here, instead of forcing such games to an "ultimate" end.
I also use game length limits because of the engine's tendency to cause huge waste of time in drawn "bishops on opposite square color" endings and similar nightmares. If the limit isn't too small, almost all stopped games are easy to adjudicate.
(I'm not interested in testing for silly bugs or time losses, only for relative chess strength. - A beta tester may need to use other configurations.)
P.S. I set resign to "late" because I think, some fortress-like situations have a better chance to end in draws then, instead of being resigned due to wrong evals. But actually I've never checked if it really has this effect, and how often. But engines definately do resign defendable fortresses sometimes, more or less due to the material balance only. I have no example at the moment, but I guess it's a common observation.
Regards, Mike
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Re: Fritz 12....Christopher you will like this....
But engines will not evaluate "Bishops on opposite squares" position as 0.00, will they? The whole problem is that they have a slightly better position, and then want to press on with that...
My experience is that if both engines think 0.00 is a good score, the game will be a rep-draw in just a few quick moves anyway.
My experience is that if both engines think 0.00 is a good score, the game will be a rep-draw in just a few quick moves anyway.
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Re: Fritz 12....Christopher you will like this....
Many human super GMs do the same in the tournaments, don't they?Dr.Wael Deeb wrote:Two engines start to play and after they leave the book and play a couple of moves,suddenly boom....Draw accepted...
Just another step to AI
