Sometimes in such endgames, one side is one or two useless pawns up, causing wrong evals and thus preventing the draw. This can typically lead to a "delay of the 50 move rule" repeatedly, e.g. engine sacs one of the two extra pawns to avoid a 50-draw, and here we go another 50 moves...hgm wrote:But engines will not evaluate "Bishops on opposite squares" position as 0.00, will they?
Fritz 12....Christopher you will like this....
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Mike S.
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Re: Fritz 12....Christopher you will like this....
Regards, Mike
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Dr.Wael Deeb
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Re: Fritz 12....Christopher you will like this....
Thanks Mike for the input,I've taken some serious notes here regarding the testing under ChessBase GUI....I am much more experienced with Arena as it's tournament features beside installing winboard/UCI engines are fantastic....apart from that it is outdated in many aspects....Mike S. wrote:It depends if you can afford some more (wasting of) testing time. I set draw to "early" in Fritz, because I think the number of games where there are
1. a couple of 0.00 evals from both sides, AND
2. if continued, it would NOT end in a draw anyway
must be extremely small. So I prefer to save some time here, instead of forcing such games to an "ultimate" end.
I also use game length limits because of the engine's tendency to cause huge waste of time in drawn "bishops on opposite square color" endings and similar nightmares. If the limit isn't too small, almost all stopped games are easy to adjudicate.
(I'm not interested in testing for silly bugs or time losses, only for relative chess strength. - A beta tester may need to use other configurations.)
P.S. I set resign to "late" because I think, some fortress-like situations have a better chance to end in draws then, instead of being resigned due to wrong evals. But actually I've never checked if it really has this effect, and how often. But engines definately do resign defendable fortresses sometimes, more or less due to the material balance only. I have no example at the moment, but I guess it's a common observation.
Dr.D
Last edited by Dr.Wael Deeb on Mon Nov 02, 2009 5:45 pm, edited 1 time in total.
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Dr.Wael Deeb
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Re: Fritz 12....Christopher you will like this....
An interesting point of view I must admitWinPooh wrote:Many human super GMs do the same in the tournaments, don't they?Dr.Wael Deeb wrote:Two engines start to play and after they leave the book and play a couple of moves,suddenly boom....Draw accepted...
Just another step to AI
I think that the GUI here is messing things up and hence my question....
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Dr.Wael Deeb
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- Location: Amman,Jordan
Re: Fritz 12....Christopher you will like this....
Yep,happens very frequently and when I have a lucky day I am near the pc to adjudicate the game manualy....Mike S. wrote:Sometimes in such endgames, one side is one or two useless pawns up, causing wrong evals and thus preventing the draw. This can typically lead to a "delay of the 50 move rule" repeatedly, e.g. engine sacs one of the two extra pawns to avoid a 50-draw, and here we go another 50 moves...hgm wrote:But engines will not evaluate "Bishops on opposite squares" position as 0.00, will they?
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….