Uri Blass wrote:
You may be right or wrong but how do you know it?
I'm just expressing my opinion.
I've examined both eval and search.
* In eval I found nothing special. Some nice tricks and stuff based on common chess knowledge (which value in computer chess is questionable). Tested some ideas, but no elo killers there...
* But search is a true masterpiece! The way it _combines_ traditional pruning/reduction/cutoff-methods is just so beautiful... When you look at it, you just get the feeling that you're looking at the true masterpiece.
As non expert I think IPP's search gets almost insane depths in my slow PC! Questions to experts: there is almost 10000 lines of constants in
tables.h - are they written manually and what's they meaning?
Jouni wrote:As non expert I think IPP's search gets almost insane depths in my slow PC! Questions to experts: there is almost 10000 lines of constants in
tables.h - are they written manually and what's they meaning?
Jouni
I think that depth is not important because you can also have counter productive pruning.
I am not impressed by depth and I believe that it is possible to improve IPP by smart rules when not to prune.