1.7?mcostalba wrote:Without you in the team for this release cycle we deliberately choose not to name the release 2.0, as possibly we should have done due to big ELO jump, but we went for a "smaller" 1.7. We want to reserve the 2.0 to a release with Tord in.Tord Romstad wrote:I am not working on Stockfish at the moment, because I have been too busy in other parts of life recently. All changes between Stockfish 1.5.1 and Stockfish 1.6 are entirely the work of Joona and Marco. However, I do expect to contribute to future versions.gerold wrote:Are you working on Stockfish or is other folks working on it
alone. Thanks for any reply.
The Future of Glaurung
Moderator: Ras
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George Tsavdaris
- Posts: 1627
- Joined: Thu Mar 09, 2006 12:35 pm
Re: The Future of Glaurung
After his son's birth they've asked him:
"Is it a boy or girl?"
YES! He replied.....
"Is it a boy or girl?"
YES! He replied.....
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mcostalba
- Posts: 2684
- Joined: Sat Jun 14, 2008 9:17 pm
Re: The Future of Glaurung
oooops a mistake, sorry, I have already correct in 1.6 !George Tsavdaris wrote:1.7?mcostalba wrote:Without you in the team for this release cycle we deliberately choose not to name the release 2.0, as possibly we should have done due to big ELO jump, but we went for a "smaller" 1.7. We want to reserve the 2.0 to a release with Tord in.Tord Romstad wrote:I am not working on Stockfish at the moment, because I have been too busy in other parts of life recently. All changes between Stockfish 1.5.1 and Stockfish 1.6 are entirely the work of Joona and Marco. However, I do expect to contribute to future versions.gerold wrote:Are you working on Stockfish or is other folks working on it
alone. Thanks for any reply.
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schlucke
- Posts: 58
- Joined: Thu Apr 09, 2009 1:38 pm
Re: The Future of Glaurung
Me and the Mac chess users are waiting for this! Improve your skills as GUI author, as chess programmer you are already famousTord Romstad wrote: Perhaps I'll do the same with my Mac OS X GUI when I finally get around to giving it a major overhaul and releasing a new version: Glaurung will be the name of a UCI compatible GUI, bundled with Stockfish as a pre-installed chess engine.
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Tord Romstad
- Posts: 1808
- Joined: Wed Mar 08, 2006 9:19 pm
- Location: Oslo, Norway
Re: The Future of Glaurung
Actually, I'm quite pleased with my iPhone GUI, but admittedly the OS X GUI lags behind, and looks and feels quite amateurish in comparison. I hope to get back to the OS X GUI eventually, but at the moment the iPhone version still has the higher priority, as it is a more enjoyable and far more popular platform for playing chess.schlucke wrote:Me and the Mac chess users are waiting for this! Improve your skills as GUI author,Tord Romstad wrote: Perhaps I'll do the same with my Mac OS X GUI when I finally get around to giving it a major overhaul and releasing a new version: Glaurung will be the name of a UCI compatible GUI, bundled with Stockfish as a pre-installed chess engine.
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schlucke
- Posts: 58
- Joined: Thu Apr 09, 2009 1:38 pm
Re: The Future of Glaurung
For me the iPhone App is way good enough, but that is a matter of taste. I would like to see the Mac GUI improved ... I thought about playing around with it, but Objective C is a _very_ ugly language. I'm programming in C, Ruby, Perl .... but that stuff is really strange! I really don't wan't to learn that!Tord Romstad wrote:Actually, I'm quite pleased with my iPhone GUI, but admittedly the OS X GUI lags behind, and looks and feels quite amateurish in comparison. I hope to get back to the OS X GUI eventually, but at the moment the iPhone version still has the higher priority, as it is a more enjoyable and far more popular platform for playing chess.schlucke wrote:Me and the Mac chess users are waiting for this! Improve your skills as GUI author,Tord Romstad wrote: Perhaps I'll do the same with my Mac OS X GUI when I finally get around to giving it a major overhaul and releasing a new version: Glaurung will be the name of a UCI compatible GUI, bundled with Stockfish as a pre-installed chess engine.
For Mac GUI Programming this looks promising: http://www.macruby.org/hotcocoa.html, a part of http://www.macruby.org/.
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Tord Romstad
- Posts: 1808
- Joined: Wed Mar 08, 2006 9:19 pm
- Location: Oslo, Norway
Re: The Future of Glaurung
I like it better than C++, but only because I hate C++ very, very much. Fortunately, this is one of the ways working on a Mac OS X GUI is more enjoyable than working on an iPhone GUI: On the iPhone I am forced to use Objective-C, but in OS X I can do all the GUI work in Lisp! Clozure Common Lisp has excellent Cocoa support.schlucke wrote:For me the iPhone App is way good enough, but that is a matter of taste. I would like to see the Mac GUI improved ... I thought about playing around with it, but Objective C is a _very_ ugly language.
My current OS X GUI is written in Objective-C, but only because Apple's transition to Intel Macs forced me to abandon my old Lisp GUI source code. It took a while for Clozure Common Lisp (or OpenMCL, as it was called at the time) to get support for x86 code generation. By now this is all ancient history, and I'll of course go back to Lisp if and when I start working on an OS X chess GUI again.
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schlucke
- Posts: 58
- Joined: Thu Apr 09, 2009 1:38 pm
Re: The Future of Glaurung
Good to hear that you favourite language is now supported with Cocoa ... so start overTord Romstad wrote:I like it better than C++, but only because I hate C++ very, very much. Fortunately, this is one of the ways working on a Mac OS X GUI is more enjoyable than working on an iPhone GUI: On the iPhone I am forced to use Objective-C, but in OS X I can do all the GUI work in Lisp! Clozure Common Lisp has excellent Cocoa support.schlucke wrote:For me the iPhone App is way good enough, but that is a matter of taste. I would like to see the Mac GUI improved ... I thought about playing around with it, but Objective C is a _very_ ugly language.
My current OS X GUI is written in Objective-C, but only because Apple's transition to Intel Macs forced me to abandon my old Lisp GUI source code. It took a while for Clozure Common Lisp (or OpenMCL, as it was called at the time) to get support for x86 code generation. By now this is all ancient history, and I'll of course go back to Lisp if and when I start working on an OS X chess GUI again.