INVENSIble? Is it possible to neutralize a comp on 30 sec?

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Dr.Wael Deeb
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Re: INVENSIble? Is it possible to neutralize a comp on 30 s

Post by Dr.Wael Deeb »

Terry McCracken wrote:
IWB wrote:
Terry McCracken wrote: You mean you can't do it... :lol:
No one can; but again, if you want to believe ...

Bye
Ingo
I've done it myself and posted the games a few years ago. I know it can be done, I don't believe anything.

Can't admit when you're wrong.
Actually Terry,the closed positions in the Ruy Lopez opening are very common and drawing engines that are 2700+ Elo is not that difficult for me if I manage to stear the game into the desired opening line....
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Terry McCracken
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Location: Canada

Re: INVENSIble? Is it possible to neutralize a comp on 30 s

Post by Terry McCracken »

Dr.Wael Deeb wrote:
Father wrote:... sure: Not lags, not premove, and not hans either ... :lol: :lol: :lol: :lol: :lol: :lol:
This is a plain lie of course....besides,I'm damn sure that you used an opening book for the game,no way you know the opening line by heart....so all in all Ingo is right,this is again a monkey trick....
You shouldn't accuse him of cheating...he may know the line well.
Terry McCracken
Terry McCracken
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Re: INVENSIble? Is it possible to neutralize a comp on 30 s

Post by Terry McCracken »

Dr.Wael Deeb wrote:
Terry McCracken wrote:
IWB wrote:
Terry McCracken wrote: You mean you can't do it... :lol:
No one can; but again, if you want to believe ...

Bye
Ingo
I've done it myself and posted the games a few years ago. I know it can be done, I don't believe anything.

Can't admit when you're wrong.
Actually Terry,the closed positions in the Ruy Lopez opening are very common and drawing engines that are 2700+ Elo is not that difficult for me if I manage to stear the game into the desired opening line....
Dr.D
There you go...you've done it yourself so Ingo is wrong at least as far as blocked positions go.
Terry McCracken
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Dr.Wael Deeb
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Re: INVENSIble? Is it possible to neutralize a comp on 30 s

Post by Dr.Wael Deeb »

Terry McCracken wrote:
Dr.Wael Deeb wrote:
Terry McCracken wrote:
IWB wrote:
Terry McCracken wrote: You mean you can't do it... :lol:
No one can; but again, if you want to believe ...

Bye
Ingo
I've done it myself and posted the games a few years ago. I know it can be done, I don't believe anything.

Can't admit when you're wrong.
Actually Terry,the closed positions in the Ruy Lopez opening are very common and drawing engines that are 2700+ Elo is not that difficult for me if I manage to stear the game into the desired opening line....
Dr.D
There you go...you've done it yourself so Ingo is wrong at least as far as blocked positions go.

Of course I've done it against the likes of Fritz,Shredder,Hiarcs,you name it....but I was playing LTC games which last at least 2 hours and not 30 seconds....I mean come on,we're not parrots here,are we :?:

:shock:
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Terry McCracken
Posts: 16465
Joined: Wed Aug 01, 2007 4:16 am
Location: Canada

Re: INVENSIble? Is it possible to neutralize a comp on 30 s

Post by Terry McCracken »

Dr.Wael Deeb wrote:
Terry McCracken wrote:
Dr.Wael Deeb wrote:
Terry McCracken wrote:
IWB wrote:
Terry McCracken wrote: You mean you can't do it... :lol:
No one can; but again, if you want to believe ...

Bye
Ingo
I've done it myself and posted the games a few years ago. I know it can be done, I don't believe anything.

Can't admit when you're wrong.
Actually Terry,the closed positions in the Ruy Lopez opening are very common and drawing engines that are 2700+ Elo is not that difficult for me if I manage to stear the game into the desired opening line....
Dr.D
There you go...you've done it yourself so Ingo is wrong at least as far as blocked positions go.

Of course I've done it against the likes of Fritz,Shredder,Hiarcs,you name it....but I was playing LTC games which last at least 2 hours and not 30 seconds....I mean come on,we're not parrots here,are we :?:

:shock:
I use to play Chessmaster 3/0 and with practise locked it up and let Chessmaster throw away pawns and win or just dance till it's clock fell.

These games are crap but it does show the engines inability to play those positions...they get stuck when there's nothing to do.
Terry McCracken
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Dr.Wael Deeb
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Re: INVENSIble? Is it possible to neutralize a comp on 30 s

Post by Dr.Wael Deeb »

Terry McCracken wrote:
Dr.Wael Deeb wrote:
Terry McCracken wrote:
Dr.Wael Deeb wrote:
Terry McCracken wrote:
IWB wrote:
Terry McCracken wrote: You mean you can't do it... :lol:
No one can; but again, if you want to believe ...

Bye
Ingo
I've done it myself and posted the games a few years ago. I know it can be done, I don't believe anything.

Can't admit when you're wrong.
Actually Terry,the closed positions in the Ruy Lopez opening are very common and drawing engines that are 2700+ Elo is not that difficult for me if I manage to stear the game into the desired opening line....
Dr.D
There you go...you've done it yourself so Ingo is wrong at least as far as blocked positions go.

Of course I've done it against the likes of Fritz,Shredder,Hiarcs,you name it....but I was playing LTC games which last at least 2 hours and not 30 seconds....I mean come on,we're not parrots here,are we :?:

:shock:
I use to play Chessmaster 3/0 and with practise locked it up and let Chessmaster throw away pawns and win or just dance till it's clock fell.

These games are crap but it does show the engines inability to play those positions...they get stuck when there's nothing to do.
Knowing you through these years,I do believe you as much as you believe me,but hell,at least it's a 3/0 game,not a 30 seconds one....now Pablo's brain must be faster than an overclocked i7 processor Extreme Edition :lol:

:wink:
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Father
Posts: 1888
Joined: Sun Mar 19, 2006 4:39 am
Location: Colombia
Full name: Pablo Ignacio Restrepo

[D]8/2r5/4p1p1/1p3p1p/1P1PPP1P/1k4P1/p7/K7 b - - 0 153[D]

Post by Father »

[d]8/2r5/4p1p1/1p3p1p/1P1PPP1P/1k4P1/p7/K7 b - - 0 153[d] :shock: :shock: :shock: :shock: :shock: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Terry:
If have neutralizeid in 30 seconds was strong, that poison position is really INCREDIBLE :shock: :shock: :shock: :shock: :shock: :shock: :lol: :lol: :lol: :lol: :o :o :o :o :o :o :o
I am thinking chess is in a coin.Human beings for ever playing in one face.Now I am playing in the other face:"Antichess". Computers are as a fortres where owner forgot to close a little door behind. You must enter across this door.Forget the front.
Father
Posts: 1888
Joined: Sun Mar 19, 2006 4:39 am
Location: Colombia
Full name: Pablo Ignacio Restrepo

Not Time Not Life Not Time Check Mate ... I cant belive it l

Post by Father »

[d]8/2r5/4p1p1/1p3p1p/1P1PPP1P/1k4P1/p7/K7 b - - 0 153[d]




I CAN NOT BELIVE IT :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:






[Event "Partida evaluada, 3m + 0s"]
[Site "Sala de máquinas"]
[Date "2010.02.28"]
[Round "?"]
[White "Grand-Father"]
[Black "KalleMP"]
[Result "1-0"]
[ECO "A03"]
[WhiteElo "1977"]
[BlackElo "2569"]
[Annotator "RESTREPO,PABLO"]
[PlyCount "305"]
[EventDate "2010.02.28"]
[BlackTeam "Stockfish 1.6.2s(dc) 64bitPARAMETER8 (4 cores"]
[TimeControl "180"]

1. d4 {1} Nf6 {B 0} 2. e3 {0} d5 {B 0} 3. c3 {0} g6 {B 0} 4. f4 {1} Bg7 {B 0}
5. Nf3 {0} c5 {B 0} 6. Bd3 {1} Nc6 {B 0} 7. O-O {1} O-O {B 0} 8. Re1 {0} c4 {
-0.33/16 7} 9. Bc2 {3} b5 {-0.22/17 1} 10. a3 {1 (Sbd2)} Qc7 {9} 11. Nbd2 {-0.
31/16 0 (De2)} Rb8 {15} 12. Nf1 {-0.23/16 0 (De2)} Rd8 {7} 13. Re2 {-0.31/15 0
(De2)} a5 {-0.49/17 10} 14. Bd2 {1 (Te1)} Bg4 {-0.56/16 5} 15. Re1 {3} e6 {-0.
52/17 5} 16. h3 {1 (Sg3)} Bf5 {-0.44/17 4} 17. Ng3 {1} Ne7 {-0.42/16 0} 18. Qb1
{6 (e4)} Bxc2 {-0.64/17 4} 19. Qxc2 {1} Nf5 {-0.64/19 0} 20. Kh2 {4 (Sxf5)} a4
{-0.90/16 3} 21. Re2 {1 (Sxf5)} Nd6 {-0.67/16 4} 22. Rae1 {2 (Le1)} Re8 {-0.66/
18 4} 23. Nf1 {1 (Tf1)} Nf5 {-0.71/15 3} 24. h4 {3 (Sg3)} Qe7 {-1.15/15 3} 25.
g3 {2 (Kg1)} Ra8 {-1.10/14 5} 26. Rg2 {0 (Lc1)} h5 {-1.07/15 2} 27. Kg1 {2
(Lc1)} Nd6 {-0.99/18 6} 28. Ree2 {1 (Lc1)} Qb7 {-0.99/17 4} 29. Be1 {0} Qc7 {
-0.91/16 5} 30. Kh1 {0 (S1h2)} Rad8 {-0.99/17 3} 31. Rg1 {1 (Kg1)} Nf5 {-1.03/
14 2} 32. Rgg2 {2 (Se5)} Re7 {-0.96/16 9} 33. Kg1 {1 (Lf2)} Ng4 {-0.99/16 3}
34. N3h2 {2} Ngh6 {-0.80/17 0} 35. Nf3 {1 (Sd2)} Rc8 {-0.78/15 3} 36. Kh1 {1
(S1h2)} Ng4 {-0.98/15 1} 37. Kg1 {1} Rd7 {-0.94/16 0} 38. N3h2 {0 (Lf2)} Nf6 {
-0.86/16 1} 39. Nf3 {1 (Sd2)} Rdd8 {-0.95/16 1} 40. Kh1 {0 (S1d2)} Nd6 {-1.01/
14 2} 41. Kg1 {0 (S1d2)} Ra8 {-0.89/17 5} 42. Kh1 {0 (S1d2)} Ra7 {4} 43. Kg1 {
-0.92/16 0 (S1d2)} Re8 {2} 44. Kh1 {-0.92/16 0 (S1d2)} Re7 {1} 45. Kg1 {-0.99/
14 0 (Tg1)} Ra8 {4} 46. Kh1 {-0.85/16 0 (S1h2)} Rd8 {1} 47. Kg1 {-1.01/15 0}
Rde8 {-0.93/16 0} 48. Kh1 {1 (S1d2)} Rc8 {-0.99/15 1} 49. Kg1 {0 (S1d2)} Qb6 {1
} 50. Kh1 {-0.92/16 0 (S1d2)} Ree8 {-0.99/15 3} 51. Kg1 {0} Rc7 {1} 52. Kh1 {
-0.92/16 0 (S1d2)} Rb7 {1} 53. Kg1 {-0.95/14 0 (S1d2)} Rd7 {-0.92/15 1} 54. Kh1
{1 (S1d2)} Ra7 {-0.95/14 1} 55. Kg1 {0 (S1d2)} Rae7 {-0.92/16 2} 56. Kh1 {0
(S1d2)} Ra8 {-0.96/14 1} 57. Kg1 {0 (Lf2)} Rd8 {2} 58. Kh1 {-0.86/16 0 (Sg5)}
Qc6 {-1.01/15 0} 59. Kg1 {1} Rde8 {-0.92/17 0} 60. Kh1 {0 (S1d2)} Qb7 {-0.96/
14 1} 61. Kg1 {0 (Lf2)} Bh6 {-0.92/14 1} 62. Kh1 {1 (S1d2)} Rd8 {-0.89/15 1}
63. Kg1 {0 (S1d2)} Qc7 {-0.88/15 1} 64. Kh1 {0 (S1d2)} Qc6 {-0.92/13 1} 65. Kg1
{0 (S1d2)} Bg7 {-0.86/15 1} 66. Kh1 {0 (S1d2)} Rc8 {-0.93/14 1} 67. Kg1 {0} Ra8
{-0.92/16 1} 68. Kh1 {0 (S1d2)} Qc7 {-0.88/14 1} 69. Kg1 {0 (Lf2)} Rd8 {-0.95/
13 0} 70. Kh1 {1 (S1h2)} Rde8 {-0.92/14 1} 71. Kg1 {0} Qb7 {-0.91/16 0} 72. Kh1
{0 (S1h2)} Qc6 {-0.92/14 1} 73. Kg1 {0 (S1d2)} Qd7 {-0.91/13 0} 74. Rh2 {1
(S1d2)} Ng4 {-0.90/14 0} 75. Kg2 {2 (Thg2)} Nxh2 {0} 76. Kxh2 {-1.90/12 0} Nf5
{-1.80/16 0} 77. Kg2 {1} Nh6 {-1.75/18 0} 78. Kg1 {2 (S1d2)} Ng4 {-1.85/13 0}
79. N3h2 {2 (Kg2)} Nf6 {-1.80/14 0} 80. Nf3 {1 (Sd2)} Qc7 {-1.78/14 0} 81. Kg2
{0 (S1d2)} Ng4 {-1.78/14 0} 82. Kg1 {0 (S1h2)} Qb6 {-1.86/11 0} 83. N3h2 {1
(Kg2)} Nh6 {-1.80/12 0} 84. Nf3 {1 (Sd2)} Qc6 {-1.80/13 0} 85. Kg2 {0} Ng4 {-1.
78/16 0} 86. Kg1 {1 (S1d2)} Rc7 {-1.90/11 0} 87. Kg2 {1 (Sg5)} Rd7 {-1.81/12 0}
88. Kg1 {0 (S1d2)} Rd6 {-1.88/10 0} 89. Rh2 {1 (S1d2)} Nxh2 {-3.40/13 0} 90.
Kxh2 {0} f5 {-3.27/15 0} 91. Bf2 {1 (Se5)} Rd7 {-3.25/15 0} 92. Kg2 {0 (S1d2)}
Qd6 {-3.19/12 0} 93. N1d2 {1} Bf6 {-3.19/19 0} 94. Nb1 {1 (Sg5)} Rc7 {-3.39/11
0} 95. Ng1 {1 (Sbd2)} Kg7 {-3.40/12 0} 96. Nh3 {0 (Sf3)} Rd8 {-3.19/11 0} 97.
Qe2 {1 (Sd2)} Rb7 {-3.19/10 0} 98. Qf3 {0 (Dc2)} Rf7 {-3.19/10 0} 99. Kf1 {0
(Sd2)} Ra7 {-3.52/8 0} 100. Ng1 {1 (Sd2)} Rad7 {-3.61/9 0} 101. Ne2 {1 (Sd2)}
Rf7 {-3.60/10 0} 102. Nc1 {1 (Sd2)} Rg8 {-3.65/9 0} 103. Na2 {1 (Sd2)} Be7 {-3.
58/9 0} 104. Nb4 {1} Qd8 {-3.25/17 0} 105. Qe2 {3 (Sc2)} Bxb4 {-3.80/11 0} 106.
cxb4 {1 (axb4)} Qd6 {-3.71/12 0} 107. Nc3 {0} Rb7 {-3.71/19 0} 108. Qf3 {1
(Kg2)} Rh8 {-3.71/14 0} 109. Kg1 {1 (Kg2)} Rc8 {-3.67/14 0} 110. Kg2 {0} Rcc7 {
-3.47/15 0} 111. Be1 {1 (Sb1)} Qe7 {-3.36/13 0} 112. Bd2 {1 (Sb1)} Qd8 {-3.64/
10 0} 113. Qf2 {0 (Dd1)} Rb8 {-3.67/8 0} 114. Qe2 {1} Qd6 {-3.07/19 0} 115. Nd1
{1 (Sb1)} Qc6 {-3.70/9 0} 116. Bc3 {0 (Le1)} Rcb7 {-3.68/9 0} 117. Qf3 {2 (Sf2)
} Rc8 {-3.79/8 0} 118. Nf2 {1} Qb6 {-3.07/23 0} 119. Nh3 {1} Qd6 {-3.07/24 0}
120. Ng5 {1 (De2)} Re8 {-3.07/17 0} 121. Kh2 {12 (Dd1)} Rbe7 {-3.07/8 0} 122.
Qg2 {1 (Dd1)} Rb8 {-3.12/8 0} 123. Qh3 {1 (Df3)} Rf8 {-3.23/8 0} 124. Kg2 {0
(Dg2)} Rb7 {-3.12/8 0} 125. Kh2 {1 (Sf3)} Rc7 {-3.15/8 0} 126. Qg2 {1 (Kg2)}
Qe7 {-3.12/8 0} 127. Kh3 {0 (Df1)} Rh8 {-3.07/8 0} 128. Qf3 {1 (De2)} Rd7 {-3.
07/8 0} 129. Qe2 {2} Rb7 {-2.73/18 0} 130. Nf3 {3 (Le1)} Qd6 {-2.68/12 0} 131.
Ne5 {1 (Dc2)} Rc8 {-2.56/10 0} 132. Kh2 {2 (Dd1)} Re8 {-3.07/11 0} 133. Kg2 {1}
Ra8 {-2.99/23 0} 134. Nxc4 {1 (Dd1)} dxc4 {-6.17/8 0} 135. Qf3 {1 (d5+)} Qd5 {
-7.17/13 0} 136. Kf2 {2} Qxf3+ {-7.33/28 0} 137. Kxf3 {0 '} Kf7 {-7.41/29 0}
138. Kf2 {1 (Le1)} Rd8 {-7.30/9 0} 139. Ke2 {1} Ke7 {-7.48/29 0} 140. Ke1 {0
(Kf3)} Kd6 {-7.48/11 0} 141. Ke2 {0} Kd5 {-7.48/30 0} 142. Kf3 {0} Rc8 {-7.48/
29 0} 143. Bd2 {3 (Kg2)} c3 {-7.94/9 0} 144. bxc3 {1} Kc4 {-11.11/17 0} 145.
Ke2 {0 (e4)} Kb3 {-11.02/14 0} 146. Kd3 {0 (Kd1)} Kxa3 {-11.39/11 0} 147. Bc1+
{1 (d5)} Kb3 {-12.71/10 0} 148. Kd2 {0} Rxc3 {-17.92/16 0} 149. Kd1 {2 (g4)}
Rxc1+ {-18.22/12 0} 150. Kxc1 {0} a3 {-#7/20 0} 151. Kb1 {0 (g4)} Rc7 {-#3/14 0
} 152. e4 {2} a2+ {-#2/21 0} 153. Ka1 {1 Zeit (Lag: Av=0.53s, max=2.2s)} 1-0
I am thinking chess is in a coin.Human beings for ever playing in one face.Now I am playing in the other face:"Antichess". Computers are as a fortres where owner forgot to close a little door behind. You must enter across this door.Forget the front.
zullil
Posts: 6442
Joined: Tue Jan 09, 2007 12:31 am
Location: PA USA
Full name: Louis Zulli

Re: [D]8/2r5/4p1p1/1p3p1p/1P1PPP1P/1k4P1/p7/K7 b - - 0 153[D

Post by zullil »

Why do you post games like this? You are mated on the next move.
Father
Posts: 1888
Joined: Sun Mar 19, 2006 4:39 am
Location: Colombia
Full name: Pablo Ignacio Restrepo

1-0 [D]8/2r5/4p1p1/1p3p1p/1P1PPP1P/1k4P1/p7/K7 b - - 0 153[D

Post by Father »

... becouse I won the game. The chess machine losted on time. Times fly. :lol: :wink: :lol: :lol: :lol:

1-0
Human being = 1
Chess Computer = 0
:roll: :roll: :roll:

Time is gold.

What is first. Time or mate... in this game the machine has lost its gam...
I am thinking chess is in a coin.Human beings for ever playing in one face.Now I am playing in the other face:"Antichess". Computers are as a fortres where owner forgot to close a little door behind. You must enter across this door.Forget the front.