Michiel Koorn wrote:Gerd Isenberg wrote:
I think HG gave a good example with knight versus rook value - if the "eval error" is inherently that huge, that a deeper search would found even worse moves. Same might be true due to eval noise, where too many wrong tuned eval terms may interact in a pathological way, let say in a non tactical, quiet "no progress" position.
I disagree, I don't think this is a good example. According to the graph in the original paper, wrong evals (neg correlation with victory) start out below random eval and converge from below for larger search depth.
As said, I don't see the issue
Fine. I am not so confident and still in a mental confusion and phase trying to understand stuff
Do you deny pathology in game trees at all or only the practical relevance in chess and similar game trees? I mean all the theoretical stuff researched by very smart people like Don Beal, Dana Nau, Judea Pearl, Bruce Abramson and others?
The somehow contrary Beal-effect with random leaf values where deeper search improves playing strength seems to support the thesis of absence of pathology in chess. But I am not sure, and have to admit that I still have problems to understand all that stuff. We have perfect versus erroneous heuristic knowledge, eval-noise, non uniform depth, and phases where no progress can be made inside the horizon. If a shallow search finds some local positional maximum - since I stand already quite perfect according to my eval, deeper searches may have a hard time to hold that score and tend to find all kind of "tricks" to postpone that stuff.
For instance the KBNK endgame with a simple positional evaluation considering the distance of the losing king to the board corners of the bishop color, and may be some more usual king and center distance stuff. A shallow, say 10 ply search may do better than a 12 or 14 ply search, because the search need to pass a valley few plies deep. Isn't that pathological behavior?