We do not have evidence, an indirect test is 1.9 itself because apart from what described very little has changed.Don wrote:Do you have any solid evidence of the second rule about selectivity? To me this is still a question I don't have a firm answer for.zamar wrote:No there is no connection. Eval knowledge removal is simply following the rule of simplicity: "If otherwise equal, choose the simplest version".Ralph Stoesser wrote:You removed knowledge from eval and also lowered search selectivity. Is there a relation between these two changes? In other words, was it neccessary(in terms of playing strength) to lower search selectivity after the removal of eval knowledge or vice versa?
The selectivity is following the rule: "If otherwise equal, choose the version with least selectivity". The reasoning behind this is the observation that increasing selectivity favours short time controls. If short time controls are equal, there is a risk that increased selectivity hurts at longer time controls.
My "hunch" is that you want to be as selective as you can get away with and it will scale better - but I have not proved that conclusively.
I think LMR is big today because it probably was not clearly superior in the old days when computers were slow. In computer GO, a similar thing with Monte Carlo Tree Search - it was just not feasible when computers were slow.
Your guess on why LMR was useful only recently is very possible. On the other hand, SF 1.8 has probably one of the most aggressive LMR/ pruning setup, it seems even more then Rybka 4 (there are more then the expected 3-4 plies of difference in search depth), so has a sense to try to scale it down a bit, but LMR and pruning require a test coverage that is not possible to properly get for a single team: you need to test against many engines at very different TC, and this is suitable only for the public rating lists.
The bottom line is to understand if it is better to go for the extra ply at depth 20 or to find the extra tactic say at depth 16.
In the old days the compromise could have been to go for an extra ply at depth 14 or to find an extra tactic move at depth 8 and in _this_ case the result could have been that the extra tactic was better. But with increasing average search depth the balance could be different today. I have read something about diminishing return of search depth somewhere...