gerold wrote:He calls it Frankenstein because of the many engine parts to it
The part taken from Houdini is the info text as Damir has posted above, it appears to be copied nearly verbatim from the Houdini web site.
"Houdini is free for non-commercial use. It can be downloaded, installed..."
"The program has no graphical interface but can be used with any UCI-compatible chess graphical user interface ..."
"Currently the following UCI options are available:"
"Hash: Amount of hash table memory used by the program in MB. Default 128, min 4, max 1024/16384 (32/64-bit)."
LOL,
Robert
Come on Robert,must be the language barrier
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
I am not a professional programmer, but just an amateur. I wrote Deep Saros to employ an old version of IvanHoe. Began as a simple mod, then I started to add other ideas and other code. Something has been taken by Glaurung, Igorrit from other, more by Fruit, but other additions are my ideas ... In some cases I have taken portions of code, in other cases, only ideas that I later developed as a code.
The source program was IvanHoe, but you could still call IvanHoe? Changes are now so many ... So I decided to call it "doctor Frankenstein", then I changed my mind and I decided to call Deep Saros 2.
Deep Saros has slowly developed a personal style of play and was pleased with several people who asked me to open a web page, to download, but I speak badly English ... What to do? ... Then I saw the site of Robert Houdart and I thought, "he was surely right!" and so I have "inspired" to his page (I hope he will forgive me!).
It all started for mere personal entertainment! I did not want to raise so much fuss ... I hope I have not done anything illegal!
I apologize again for my bad English.
My intention is to release soon the source code. At the moment, is a real disgust(!), I'm also working on changes. I believe that by year's end, I should be able to issue a code readable. As I mentioned are an amateur, and the time to devote to DeepSaros is very little (work, family, etc. ..)!
Carotino wrote:My intention is to release soon the source code. At the moment, is a real disgust(!), I'm also working on changes. I believe that by year's end, I should be able to issue a code readable. As I mentioned are an amateur, and the time to devote to DeepSaros is very little (work, family, etc. ..)!
Best regards,
Roberto Munter
Thanks for engine Roberto. Having fun with it at present.
It is interesting and plays very strong. Maybe a little stronger than
R4.
Best,
Gerold.
P.S. I posted you were from Germany. Sorry i had read that
information on another forum.
P.S.2. Good luck and hope you keep improving your new engine.
His name is: Roberto Munter! Since you have a name now why not consider including this very strong Engine in your rating list?
Maybe we have a new number one!!!
Gods are fragile things; they may be killed by a whiff of science or a dose of common sense.
His name is: Roberto Munter! Since you have a name now why not consider including this very strong Engine in your rating list?
Maybe we have a new number one!!!