bob wrote:I wonder if I ought to actually do this formally as an experiment? I could certainly take Crafty and play it against the gauntlet, normally, then at -1.00, and then -2.00 to see just what effect removing one or two pawns does in terms of Elo...
I think such 'direct' piece-value measurements are quite interesting. I played many ten-thousands of such material-imbalance games, not only with Pawn odds, but also deleting Bishop vs Knight, Bishop vs Knight +Pawn, Queen vs 2 Bishops + 1 Knight, etc. (Mostly on 10x8 boards.) In principle you could measure the score of any advantage that way. E.g. if you want to now how much castling rights are worth, play one side without castling rights, and see by how much it loses, in comparison to the Pawn-odds score.
To make it work you need an engine that randomizes well (as there are no books for such imbalanced positions), or shuffle the intial positions (e.g. in Chess960 fashion). And deleting multiple Pawns sometimes gave inconsistent results (the second Pawn having negative effective value), presumably because you give that side a tremendous advantage in development, which can be very dangerous in 10x8 Chess.