3-second flash - 6,000 games

Discussion of computer chess matches and engine tournaments.

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PawnStormZ
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Joined: Mon Feb 15, 2010 6:43 am

3-second flash - 6,000 games

Post by PawnStormZ »

               Hi All.

       Below are the results of 6,000 games at a time control of game in 3 seconds, plus 1/10 second per move.    Players were the 64-bit versions of Critter 1.0, Houdini 1.5, Ivanhoe B47cB, Rybka 4.1, and Stockfish 2.1

       Match conditions: Intel core I7 920 at 2.66GHz using 4 cores HT off; Win 7 64 Home Premimum; 6G RAM; pc doing nothing but the match while a game is being played.

       Each engine uses default settings except for the split-depth of Houdini which is set to 12 (tested best on this pc); no large pages; no end-game tablebases; 512 hash each; 4 cores each; ponder off.

       I used the excellent "ChessGUI" to run the match, set to give each engine a 1/10th second "overstep" margin to help avoid any time losses.

       The openings are played using random choices from a set of epd positions that was downloaded from this forum called 8moves.epd.    Each position is played as Black and White by each engine against all the others.  Each engine played 600 games against each of the others.

       Houdini is still untouchable in super-fast games; only Rybka was able to win more than 100 games in their "head-to-head" match-ups while Critter and Ivanhoe did not even manage 60!    Stockfish did better against Houdini and Ivanhoe than Critter, yet lost its match-up against Critter.
       
   
       Engine                    Pts                Houdini_1.5                    Rybka 4.1                    Ivanhoe B47cB            Stockfish 2.1                Critter 1.0

1 Houdini_1.5             1,723.5          **************        + 249 = 191 - 160        + 335 = 212 - 53        + 387 = 138 - 75        + 410 = 144 - 46

2 Rybka 4.1                1,526.0          + 160 = 191 - 249        **************         + 274 = 231 - 95        + 340 = 187 - 73        + 368 = 159 - 73

3 Ivanhoe B47cB        1,006.5            + 53 = 212 - 335          + 95 = 231 - 274        **************       + 206 = 211 - 183      + 210 = 231 - 159

4 Stockfish 2.1               888.5            + 75 = 138 - 387          + 73 = 187 - 340        + 183 = 211 - 206      **************       + 179 = 221 - 200

5 Critter 1.0                   855.5            + 46 = 144 - 410          + 73 = 159 - 368        + 159 = 231 - 210      + 200 = 221 - 179        **************
   
                   PGN-file here... http://www.datafilehost.com/download-6872b0ee.html
 
Engin
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Full name: Engin Üstün

Re: 3-second flash - 6,000 games

Post by Engin »

who cares about 3 seconds per games ?

even if you let playing 1 million games, such nonsense games are didnt interesting me.
Dann Corbit
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Location: Redmond, WA USA

Re: 3-second flash - 6,000 games

Post by Dann Corbit »

Engin wrote:who cares about 3 seconds per games ?

even if you let playing 1 million games, such nonsense games are didnt interesting me.
It might be interesting for programmers who want to tune parameters for blitz games.
Engin
Posts: 1001
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Re: 3-second flash - 6,000 games

Post by Engin »

sorry, but not for me.

some engines are need to start some seconds, and they losed on time before starting ?!

maybe i have nothing if you give them minimum at 20 s + 0.1 s / game
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Laskos
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Full name: Kai Laskos

Re: 3-second flash - 6,000 games

Post by Laskos »

Pal, something is wrong. Rybka cannot have + 274 = 231 - 95 against latest IvanHoe. Did you check NPS, time used, losses on time or illegal moves?

Kai
Dann Corbit
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Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Re: 3-second flash - 6,000 games

Post by Dann Corbit »

Laskos wrote:Pal, something is wrong. Rybka cannot have + 274 = 231 - 95 against latest IvanHoe. Did you check NPS, time used, losses on time or illegal moves?

Kai
I guess that at least 1/3 of the losses are losses on time.
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Dr.Wael Deeb
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Re: 3-second flash - 6,000 games

Post by Dr.Wael Deeb »

Engin wrote:who cares about 3 seconds per games ?

even if you let playing 1 million games, such nonsense games are didnt interesting me.
I agree,a pure sample of nonsense....
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Dr.Wael Deeb
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Location: Amman,Jordan

Re: 3-second flash - 6,000 games

Post by Dr.Wael Deeb »

Laskos wrote:Pal, something is wrong. Rybka cannot have + 274 = 231 - 95 against latest IvanHoe. Did you check NPS, time used, losses on time or illegal moves?

Kai
Kai,aren't you aware by now that the setup of tournaments run by this guy are so erratic that I ignore them by a blink of the eye....
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Dr.Wael Deeb
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Location: Amman,Jordan

Re: 3-second flash - 6,000 games

Post by Dr.Wael Deeb »

Engin wrote:sorry, but not for me.

some engines are need to start some seconds, and they losed on time before starting ?!

maybe i have nothing if you give them minimum at 20 s + 0.1 s / game
Exactly....but how to explain to this guy this simple fact :!: :?:
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Ferdy
Posts: 4849
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: 3-second flash - 6,000 games

Post by Ferdy »

Engin wrote:who cares about 3 seconds per games ?

even if you let playing 1 million games, such nonsense games are didnt interesting me.
Ability of a program to see the correct move or close to a correct move in a small amount of time does matter. Strong programs are usually good in short (less than 10 sec) TC.