Ron Langeveld wrote:[d]r3k2r/1p2bppb/1qp2n1p/p4P2/P1BP4/1PN5/4Q1PP/R1B2RK1 b kq -
Komodo insists on playing Kf8 here, a move that humans would reject almost instantly. Maybe a good position to start looking for further improvements.
It's easy to find positions to improve Komodo or any other program, I'm not sure whether this is one of them or not.
You picked a position here where a bishop is pinned in front of the king and that castling loses. I tried this position in Houdini and it also wants to play Kf8. After a time it switches to another move, but Kf8 is still in the PV. Komodo also switches to another move later with Kf8 still in the PV.
One problem here is the center is open, the king is on e8 and it cannot castle. So you find a position where the king is between a rock and a hard place and then criticize it's choice as being non-human like?
Kf8 gets the rook trapped but I assume Houdini as well as Komodo feel that a more serious concern is the king on an open file in the center of the board with a lot of activity in the center.
It's easy to see this is a king safety issue because if you turn King Safety Aggressiveness down to 3, the program will not play Kf8 but instead will find a way to eventually castle.
So I forced a sequence in that allowed it to castle and let the computer play a few moves and the white bishop went to g2 and saced itself on g7 with a king side attack.
I don't know if Kf8 should ever be played in this position due the rook, and maybe there is a way to deal with the attack in the center without having play that or castle right away, but I'm having a hard time thinking Kf8 now or in a couple of moves is totally ridiculous. I do know that Komodo hates having to play Kf8 so there must be a pretty good reason it does. I assume Houdini also hates Kf8 even though it also plays that move.
I think you need a much better example to show moves where a human would never play what the computer does. You example needs to one where the move the computer plays is wrong. I know many such positions exist, but they are a lot harder to find than they used to be and I don't think this is one of them.
Part of the reason computers are now stronger than humans is that they find moves the computer wouldn't play, but unfortunately for the human player the move it finds is GOOD.