Code: Select all
------------ 100 --------------
0 h2h3   1.809615e+015 +- 7.063162e+011 1.814779e+015 +- 7.198981e+011   3027428     32422
0 h2h4   2.614463e+015 +- 8.360739e+011 2.621821e+015 +- 8.541002e+011   4241078     55813
0 g2g3   2.493358e+015 +- 8.132253e+011 2.498488e+015 +- 8.276915e+011   4013273     51077
0 g2g4   2.212914e+015 +- 7.543553e+011 2.217805e+015 +- 7.664253e+011   3452672     37893
0 f2f3   1.550219e+015 +- 6.364387e+011 1.552914e+015 +- 6.472942e+011   2457536     20666
0 f2f4   2.044718e+015 +- 7.512627e+011 2.049625e+015 +- 7.656225e+011   3424443     38694
0 e2e3   7.137743e+015 +- 1.368108e+012 7.159585e+015 +- 1.407503e+012  11356290    234938
0 e2e4   7.242147e+015 +- 1.373962e+012 7.263448e+015 +- 1.413396e+012  11453439    240671
0 d2d3   4.582549e+015 +- 1.037340e+012 4.590385e+015 +- 1.051276e+012   6528737    106016
0 d2d4   6.308750e+015 +- 1.268903e+012 6.329049e+015 +- 1.302198e+012   9768843    191149
0 c2c3   2.745548e+015 +- 8.611873e+011 2.750965e+015 +- 8.755714e+011   4499837     63246
0 c2c4   3.112827e+015 +- 9.047247e+011 3.120779e+015 +- 9.216664e+011   4966148     72263
0 b2b3   2.402359e+015 +- 8.021260e+011 2.407173e+015 +- 8.187345e+011   3904298     48332
0 b2b4   2.406878e+015 +- 8.021316e+011 2.411027e+015 +- 8.166175e+011   3904241     49645
0 a2a3   1.821020e+015 +- 7.099334e+011 1.826291e+015 +- 7.239297e+011   3057890     33730
0 a2a4   2.566753e+015 +- 8.273012e+011 2.572809e+015 +- 8.435523e+011   4153008     54118
0 g1h3   2.127181e+015 +- 7.546554e+011 2.132300e+015 +- 7.679604e+011   3455289     39055
0 g1f3   2.698899e+015 +- 8.242595e+011 2.704493e+015 +- 8.369223e+011   4122065     50107
0 b1c3   2.725092e+015 +- 8.766602e+011 2.732710e+015 +- 8.951625e+011   4662829     65958
0 b1a3   2.096248e+015 +- 7.649992e+011 2.101248e+015 +- 7.792509e+011   3550656     41989
Perft 6.269928e+016 +- 4.059742e+012  6.285769e+016 +- 4.146412e+012
wasted 0.00

 ) in my C++ engine KnockOut. In my tests I always used fullDepth=0. For the four positions above I get the following perft(11) estimates, in each case after 5,000,000 random walks (where one random walk is one MC game for fullDepth=0):
 ) in my C++ engine KnockOut. In my tests I always used fullDepth=0. For the four positions above I get the following perft(11) estimates, in each case after 5,000,000 random walks (where one random walk is one MC game for fullDepth=0): I edited the table manually and introduced that typo right before the 15 minutes timeout would have killed me ... Thanks for pointing that out. Unfortunately I cannot correct it in the posting itself.
 I edited the table manually and introduced that typo right before the 15 minutes timeout would have killed me ... Thanks for pointing that out. Unfortunately I cannot correct it in the posting itself.
