It is Not a better move, since you never know what your opponent is thinking at that time and you have to play for a chance of your opponent going wrong, and I prefer to set up the known trap then to take a route which will lead to losing after an agonizing long time playinghgm wrote:Well, that is what Marco has been explaining to you the whole time: setting up the trap is a blunder, DTM-wise, because it gets you checkmated very quickly (if the opponent does not let himself be suckered into it). Komodo of course sees this, so it prefers to avoid the futile trap, and play a better move in stead.
Don Dailey you need to teach underpromotion to Komodo!
Moderator: Ras
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pichy
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Re: Don Dailey you need to teach underpromotion to Komodo!
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hgm
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Re: Don Dailey you need to teach underpromotion to Komodo!
Yes, but that is common sense. Engines play by DTM in stead. This was also amply discussed before...
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pichy
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Re: Don Dailey you need to teach underpromotion to Komodo!
If you are playing with the Black pieces and you and your opponent have between 1 to 1.5 minutes left on the clock which route would you go?hgm wrote:Well, that is what Marco has been explaining to you the whole time: setting up the trap is a blunder, DTM-wise, because it gets you checkmated very quickly (if the opponent does not let himself be suckered into it). Komodo of course sees this, so it prefers to avoid the futile trap, and play a better move in stead.
PS: I know that 99% of the masters and GMs will select to set up the trap, in which your opponent will most likely promote to a Queen allowing you to Stalemate and draw the game.
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Uri Blass
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- Location: Tel-Aviv Israel
Re: Don Dailey you need to teach underpromotion to Komodo!
I think that I am going not to set up the trap espacially in this case.pichy wrote:If you are playing with the Black pieces and you and your opponent have between 1 to 1.5 minutes left on the clock which route would you go?hgm wrote:Well, that is what Marco has been explaining to you the whole time: setting up the trap is a blunder, DTM-wise, because it gets you checkmated very quickly (if the opponent does not let himself be suckered into it). Komodo of course sees this, so it prefers to avoid the futile trap, and play a better move in stead.
PS: I know that 99% of the masters and GMs will select to set up the trap, in which your opponent will most likely promote to a Queen allowing you to Stalemate and draw the game.
If my opponent is in time trouble my best hope is to survive in KR vs KQ endgame because I expect the opponent to know the stalemate trap and not to fall into it because it is a famous trap.
I do not think that 99% of the masters are going to set up the trap.
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pichy
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Re: Don Dailey you need to teach underpromotion to Komodo!
Not really, the version of Komodo that can see this is not even close from being released yet since it is an experiment, therefore Komodo 4 which is the latest available version can NOT see it when it plays as Blackhgm wrote:Well, that is what Marco has been explaining to you the whole time: setting up the trap is a blunder, DTM-wise, because it gets you checkmated very quickly (if the opponent does not let himself be suckered into it). Komodo of course sees this, so it prefers to avoid the futile trap, and play a better move in stead.
Nor it can not find the correct winning combination for White Bishop+Rook versus Queen in this position Bf8+ .This is where top GMs are superior to top engines in long term calculation and able to detect a position that will lead the White Pieces to win at the end by forcing Black into a discovery check that lead to winning the Queen.
[d]6R1/8/2pB3k/2P4p/5p1q/5P2/4P1K1/8 w - - 0 1
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pichy
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Re: Don Dailey you need to teach underpromotion to Komodo!
pichy wrote:Not really, the version of Komodo that can see this is not even close from being released yet since it is an experiment, therefore Komodo 4 which is the latest available version can NOT see it when it plays as Blackhgm wrote:Well, that is what Marco has been explaining to you the whole time: setting up the trap is a blunder, DTM-wise, because it gets you checkmated very quickly (if the opponent does not let himself be suckered into it). Komodo of course sees this, so it prefers to avoid the futile trap, and play a better move in stead.
Nor it can not find the correct winning combination for White Bishop+Rook versus Queen in this position Bf8+ .This is where top GMs are superior to top engines in long term calculation and able to detect a position that will lead the White Pieces to win at the end by forcing Black into a discovery check that lead to winning the Queen.
[d]6R1/8/2pB3k/2P4p/5p1q/5P2/4P1K1/8 w - - 0 1
I don't like playing an ending that last forever like komodo forced me to play if it let me promote to a Queen here is the ending game:
[Date "2012.04.16"]
[Round "?"]
[White "Pichy"]
[Black "Komodo3-32"]
[Result "1-0"]
[BlackElo "3040"]
[Time "14:47:21"]
[WhiteElo "2200"]
[TimeControl "0+20"]
[SetUp "1"]
[FEN "8/8/1KP5/3r4/8/8/8/k7 w - - 0 1"]
[Termination "normal"]
[PlyCount "14"]
[WhiteType "human"]
[BlackType "program"]
1. c7 Rd6+ 2. Kb5 Rd3 3. c8=Q Kb2 4. Qc4 Rc3 5. Qe4 Rd2 6. Kb4
Rc2 7. Qe5+ Kc1 8. Kb3 Kd1 9. Qa1+ Rc1 10. Qd4+ Ke2 11. Qe4+ Kd2 12. Qf4+Kd1 13. Qg5 Rb1+ 14. Kc3 Ke2 {Black resigns}
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Uri Blass
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Re: Don Dailey you need to teach underpromotion to Komodo!
something is wrong with this pgn.pichy wrote:pichy wrote:Not really, the version of Komodo that can see this is not even close from being released yet since it is an experiment, therefore Komodo 4 which is the latest available version can NOT see it when it plays as Blackhgm wrote:Well, that is what Marco has been explaining to you the whole time: setting up the trap is a blunder, DTM-wise, because it gets you checkmated very quickly (if the opponent does not let himself be suckered into it). Komodo of course sees this, so it prefers to avoid the futile trap, and play a better move in stead.
Nor it can not find the correct winning combination for White Bishop+Rook versus Queen in this position Bf8+ .This is where top GMs are superior to top engines in long term calculation and able to detect a position that will lead the White Pieces to win at the end by forcing Black into a discovery check that lead to winning the Queen.
[d]6R1/8/2pB3k/2P4p/5p1q/5P2/4P1K1/8 w - - 0 1
I don't like playing an ending that last forever like komodo forced me to play if it let me promote to a Queen here is the ending game:
[Date "2012.04.16"]
[Round "?"]
[White "Pichy"]
[Black "Komodo3-32"]
[Result "1-0"]
[BlackElo "3040"]
[Time "14:47:21"]
[WhiteElo "2200"]
[TimeControl "0+20"]
[SetUp "1"]
[FEN "8/8/1KP5/3r4/8/8/8/k7 w - - 0 1"]
[Termination "normal"]
[PlyCount "14"]
[WhiteType "human"]
[BlackType "program"]
1. c7 Rd6+ 2. Kb5 Rd3 3. c8=Q Kb2 4. Qc4 Rc3 5. Qe4 Rd2 6. Kb4
Rc2 7. Qe5+ Kc1 8. Kb3 Kd1 9. Qa1+ Rc1 10. Qd4+ Ke2 11. Qe4+ Kd2 12. Qf4+Kd1 13. Qg5 Rb1+ 14. Kc3 Ke2 {Black resigns}
5...Rd2 after 4...Rc3 is not legal.
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pichy
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Re: Don Dailey you need to teach underpromotion to Komodo!
Uri Blass wrote:Sorry I had to replay another game:pichy wrote:pichy wrote:Not really, the version of Komodo that can see this is not even close from being released yet since it is an experiment, therefore Komodo 4 which is the latest available version can NOT see it when it plays as Blackhgm wrote:Well, that is what Marco has been explaining to you the whole time: setting up the trap is a blunder, DTM-wise, because it gets you checkmated very quickly (if the opponent does not let himself be suckered into it). Komodo of course sees this, so it prefers to avoid the futile trap, and play a better move in stead.
Nor it can not find the correct winning combination for White Bishop+Rook versus Queen in this position Bf8+ .This is where top GMs are superior to top engines in long term calculation and able to detect a position that will lead the White Pieces to win at the end by forcing Black into a discovery check that lead to winning the Queen.
[d]6R1/8/2pB3k/2P4p/5p1q/5P2/4P1K1/8 w - - 0 1
I don't like playing an ending that last forever like komodo forced me to play if it let me promote to a Queen here is the ending game:
something is wrong with this pgn.
5...Rd2 after 4...Rc3 is not legal.
[Date "2012.04.17"]
[Round "?"]
[White "Pichy"]
[Black "Komodo3-64"]
[Result "1-0"]
[BlackElo "3050"]
[WhiteElo "2200"]
[TimeControl "0+20"]
[SetUp "1"]
[FEN "8/8/1KP5/3r4/8/8/8/k7 w - - 0 1"]
[WhiteType "human"]
[BlackType "program"]
1. c7 Rd6+ 2. Kb5 Rd3 3. c8=Q Kb2 4. Qc4 Rc3 5. Qe2+ Rc2 6. Qe3 Rc3 7. Qe1
Kc2 8. Kb4 Rd3 9. Qe2+ Rd2 10. Qc4+ Kd1 11. Qf1+ Kc2 12. Qf5+ Kb2
13. Qe4 Rc2 14. Qe1 Rc8 15. Qe5+ Kc1 16. Kb3 Kd1 {Black resigns} 17. Qe6
Rc1 {Black resigns} 18. Qh6 Rb1+ {Black resigns} 19. Kc3 Ke2 {Black
resigns} 20. Qe6+ Kf2 {Black resigns} 21. Qf5+ Ke3 {Black resigns} 22. Qxb1
Kf4 {Black resigns} 23. Qb5 Kg4 {Black resigns} 24. Kd3 Kf4 {Black resigns}
25. Kd4 Kg3 {Black resigns} 26. Qg5+ Kf3 {Black resigns} 27. Qh5+ Kf4
{Black resigns} 28. Kd3 Kg3 {Black resigns} 29. Ke3 Kg2 {Black resigns} 30.
Qg4+ Kh2 {Black resigns} 31. Kf2 Kh1 {Black resigns} 32. Qh3#) 12. .. Rxf2
1-0
something is wrong with this pgn.
5...Rd2 after 4...Rc3 is not legal.
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hgm
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Re: Don Dailey you need to teach underpromotion to Komodo!
Except that my statement, which you so happily quote out of context, was a reply to a post of yours where you were discussing the unreleased Komodo, and had actually quoted its moves (originally posted by Don) in that post,pichy wrote:Not really, the version of Komodo that can see this is not even close from being released yet since it is an experiment, therefore Komodo 4 which is the latest available version can NOT see it when it plays as Blackhgm wrote:Well, that is what Marco has been explaining to you the whole time: setting up the trap is a blunder, DTM-wise, because it gets you checkmated very quickly (if the opponent does not let himself be suckered into it). Komodo of course sees this, so it prefers to avoid the futile trap, and play a better move in stead.
It seems you are spewing out so much nonsense in this thread that you now are losing track of it yourself!
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pichy
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Re: Don Dailey you need to teach underpromotion to Komodo!
You were not specific in your statement , you should have said "therefore the experimental version of Komodo which Don Dailey is working on can NOT see it when it plays as Black"hgm wrote:Except that my statement, which you so happily quote out of context, was a reply to a post of yours where you were discussing the unreleased Komodo, and had actually quoted its moves (originally posted by Don) in that post,pichy wrote:Not really, the version of Komodo that can see this is not even close from being released yet since it is an experiment, therefore Komodo 4 which is the latest available version can NOT see it when it plays as Blackhgm wrote:Well, that is what Marco has been explaining to you the whole time: setting up the trap is a blunder, DTM-wise, because it gets you checkmated very quickly (if the opponent does not let himself be suckered into it). Komodo of course sees this, so it prefers to avoid the futile trap, and play a better move in stead.
It seems you are spewing out so much nonsense in this thread that you now are losing track of it yourself!