Kirill Kryukov wrote:Hi G.H., Great work on the piece images. Can you make them available separately separately as graphics files, or, better yet, as a true-type font?
Not really, because they don't exist in that form. The way it works is that WinBoard paints the pieces on the display by compoing them from a small number of 'components' (for which I did give it images). E.g. the black Lance image without the central line is such a component, and it is drawn in every direction where the piece can move 2 or more. For a Queen this producs the 'flower' hape. For all directions where the range is infinite, a radial line is then drawn on top of the flower (from another image). For directions with only a single step a square is drawn, and for dirctions into which the piece does not move at all, I made images for several types of indentations, from which one is chosen depending on the range of the neighbor directions on either side. White pieces are made by first drawing the black piece, and then repeating the process with a set of bitmaps for slightly smaller components, painted in white on top of the black piece, so that a black outline remains. (And only then the radial 'slider' lines are drawn.)
Only for pieces with irregular moves, (Knight, Lion, King) I made individual bitmaps according to the old system used by WB, and I changed the latter to only use the new drawing system if it has no explicit image available.
Of course it would always be possible to save a screenshot of a position with all these pieces (WB even has a Save as Diagram menu item for that), and then cut it up with an image editor like IrfanView into files for the individual pieces, and change the square color to transparent. Butthe wholeidea of the auto-generation was that I would not have to do that...
I guess with dropping a game in those variants would last forever. No dropping is interesting, because this means now the endgame is possible, so endgame tables can be constructed.

Agreed! I only got interested in these games when I learned they had no drops. (Notwithtaking that on the smaller games drops are a great asset.)
I already learned that Gold has no mating potential on 12 x 12 (a Tokin, that is; A primordial Gold you would of course promote to Rook for an easy win). A Drunk Elephant has mating potential upto 14 x 14 (At which point even a Crown Prince (= second King) would loose it too.
Is position and move notation already established for those games?
It seems The Shogi Association defines a PSN-like format, where all promoted pieces are indicated with a + in front of the unpromoted name. (A very bad idea for non-drop-games, it seems to me...). FENs I have seen use commas between all pieces, to allow multi-character piece names. I don't know if there are standard piece abbreviations. Anyway, for the bigger variants multi-character names are unavoidable, and require some adaptations in WinBoard.
Good luck supporting these games in Winboard and making an engine - it's a thrilling development for me.
Thanks. It is quite a challenge, and raises some very interesting problems. (Like how to sort Lion moves in Quiescence Search, and prevent search explosion.)
With some extra dedicated bitmaps for the Fire Demon and the jumping Generals I am now also ready for Tenjiku:
Preventing search explosion by plunder raids of Fire Demons will be even more difficult there!