All engines use 1 core (AMD Phenom II @ 3GHz), 512MB Hash, 120m+3s, Ponder=On, 30 Openings (Noomen Test Suite 2012) have to be played with both colors.
P.S.: I know that the test sample is of no statistical relevance (only 4 x 60 games), but it should give us a first glance of how Komodo 5 behaves at longer TCs against top opponents.
The page now mentions that 32-bit will be available in the next week or so.
Don, )just get a machine up and haven't read my email for days...) forward me a customer email which includes headers, if possible. Otherwise, forward me just a customer email which includes the automatic email you're sending out. I'd like to take a look and see if I see any obvious reason it's getting flagged as spam.
lkaufman wrote:While I don't expect that we will pass Houdini 2 on the blitz lists, I do have high hopes that we will do so on the intermediate level lists. I should also mention that although we have added automatic SSE4 detection, it appears to make an even larger difference with K5 than with K4; we really benefit from the newer processors.
lkaufman wrote:While I don't expect that we will pass Houdini 2 on the blitz lists, I do have high hopes that we will do so on the intermediate level lists. I should also mention that although we have added automatic SSE4 detection, it appears to make an even larger difference with K5 than with K4; we really benefit from the newer processors.
MM wrote:Testing Komodo at 1'+0'' against Houdini i keep on experiencing a lot of time losses. I thought it was only a problem in 10 seconds per game but it isn't.
I know that generally sudden death games are not considered too much when the time control is relatively short but i wonder if would't it good a fix about that.
Thank you
Best Regards
Try increasing the move overhead milliseconds. The proper setting for this depends on the interface you use. If you find a setting that avoids time forfeits at 1', let us know the setting and the interface used. We did not notice any time forfeits at game/3', but 1' is different.