I am working on a yet another
I've got fairly fast move generation going. I managed to get around 20Nps perft results off my own back on a macbook air 2.13GHz core duo, but after reading the excellent stockfish's code I found a lot of very nice performance techniques which has taken me to around 43Nps.
Since I ended up using stockfish's ideas and some portions of code that were effectively just a port from C++ to C (I couldn't think of a better way of writing it), I decided it was only right to adopt its license and to declare that weak derives from it, though the amount of code which is common between the two is small. I want to be as honest as I possibly can be about such things, certainly given the furore around Rybka.
Anyway, I thought I'd just say hi. I plan to take Weak to a high standard of play, though I have no idea how long that might take.
The code is a bit rough in many places, I plan to clean it up some (but I guess that's a perpetual state of being for code!)
