First, to do this, I try to eliminate these parameters :
- 32 bits / 64 bits distorsion
- nodes/second distorsion
- single / multi core(s) distorsion
So the first step is to see if Houdini 3 really understands better chess.
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GUI : Fritz 11
Table bases 5 men : ON
Hash : 128 MB
Opening book : HS7movesplus.ctg
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Test 1 : Fixed Depth = 8
1 Shredder 7.04 +7/-2/=11 62.50% 12.5/20
2 Houdini 3 +2/-7/=11 37.50% 7.5/20
the games
Test 2 : Fixed Depth = 12
1 Shredder 7.04 +1/-0/=3 62.50% 2.5/4
2 Houdini 3 +0/-1/=3 37.50% 1.5/4
the games
These 2 short tests seems to give a real plus to Shredder 7.04, but to reach the same depth Shredder needs a lot more time. For example, in last game (test 2) Shredder uses more than 20 minutes and Houdini less than 30 secondes.
I can't really conclude anything in so few games but I think there is two possibilities to explain Shredder success :
- Shredder better understanding
or
- to reach quickly high depth, Houdini cuts the lines to fast... It's very efficient in time control games but not in depth control games.
Anybody to discuss about this ?

Maybe I'm completely wrong but I'm really interested in hearing you ...