Well they have finished, and now it is down to the final match between Nos. 1 and 2. One thing that bothers me a bit- and any serious testers have faced it, I completely forgot about. In a tournament set where the programmers are there running their engines, they handle it. But in a set-up such as mine, it would be up to me. I meant in the last 2 rounds to change the gui setting for "draws" to "Never". This would, or should, negate any 22 move or 35 move draws involving an engine that needs a win to stay in contention- but of course does not realize it.
In the last round, Bouquet and Ivanhoe 46h had an uneventful 28-move draw. And Ivanhoe ends 1 game behind Bouquet. Set to "no draw"- it could still of course have been one, and if it had not been a draw- there is no way to know that Ivanhoe would not have lost anyway. And if Ivanhoe had won- he and Bouquet would have been tied, and Bouquet may have very well also won the tiebreaker. But still- the point is clear.
Sort of like "If 'ifs and buts' were candy and nuts- oh what a Christmas we'd have!" This is to take nothing away from Bouquet and his fine play- just a thought that I will take into consideration from now on. I had already had to be sure the setting was on "Late Draw" for the RR. If not, we would have ended up with a shit-load of draws under move 20- some under move 15. For anyone who hasn't been in a coma for 2 or 3 years- I should not have to explain the reason for that. To the games.......
(As well as the "Final Standings", I will include the crosstable- which might be interesting to anyone who can magnify it.)
XPS 8500 Intel i5-4 True Cores
Fritz 11 gui/Fritz 13 gui
1CPU/64-bit where available
128MB hash
Bases=NONE
Ponder_Learning=OFF
Perfect 2012b.ctg w/12-move limit
40/19 Repeating (Benched to adapt to 40/40)
RR with 4 cycles
Group 1
---------
Round 41
-----------
IvanHoe 50kQ x64 SSE4.2 v Sting SF 2 64bit
(1-0)
BlackMamba 1.0 x64 SSE42 v Gull II beta2 x64
(1-0)
Bouquet 1.6 pop64 v Critter 1.6a 64-bit
(1-0)
Fire 2.2b xTreme GH x64 v Stockfish 2.3.1 pcnt x64
(1-0)
DeepSaros 3.2 pcnt x64 v Strelka 5.5 x64
(0-1)
RobboLito 0.21Q x64 SSE4.2 v Ivanhoe 46h x64
(1-0)
Round 42
-----------
Sting SF 2 64bit v RobboLito 0.21Q x64 SSE4.2
(draw)
Ivanhoe 46h x64 v DeepSaros 3.2 pcnt x64
(draw)
Strelka 5.5 x64 v Fire 2.2b xTreme GH x64
(draw)
Stockfish 2.3.1 pcnt x64 v Bouquet 1.6 pop64
(draw)
Critter 1.6a 64-bit v BlackMamba 1.0 x64 SSE42
(1-0)
Gull II beta2 x64 v IvanHoe 50kQ x64 SSE4.2
(draw)
Round 43
-----------
Gull II beta2 x64 v Sting SF 2 64bit
(0-1)
IvanHoe 50kQ x64 SSE4.2 v Critter 1.6a 64-bit
(draw)
BlackMamba 1.0 x64 SSE42 v Stockfish 2.3.1 pcnt x64
(1-0)
Bouquet 1.6 pop64 v Strelka 5.5 x64
(draw)
Fire 2.2b xTreme GH x64 v Ivanhoe 46h x64
(0-1)
DeepSaros 3.2 pcnt x64 v RobboLito 0.21Q x64 SSE4.2
(draw)
Round 44
-----------
Sting SF 2 64bit v DeepSaros 3.2 pcnt x64
(draw)
RobboLito 0.21Q x64 SSE4.2 v Fire 2.2b xTreme GH x64
(1-0)
Ivanhoe 46h x64 v Bouquet 1.6 pop64
(draw)
Strelka 5.5 x64 v BlackMamba 1.0 x64 SSE42
(1-0)
Stockfish 2.3.1 pcnt x64 v IvanHoe 50kQ x64 SSE4.2
(draw)
Critter 1.6a 64-bit v Gull II beta2 x64
(1-0)
Code: Select all
Final Standings
----------------
1.Critter 1.6a 64-bit** 27.5
2.Bouquet 1.6 pop64* 25.5
3.Ivanhoe 46h x64 24.5
4.Strelka 5.5 x64 24.0
5.RobboLito 0.21Q x64 SSE4.2 22.5
6.IvanHoe 50kQ x64 SSE4.2 22.5
7.Stockfish 2.3.1 pcnt x64 20.5
8.Gull II beta2 x64 20.5
9.Sting SF 2 64bit 20.5
10.BlackMamba 1.0 x64 SSE42 20.5
11.Fire 2.2b xTreme GH x64 18.0
12.DeepSaros 3.2 pcnt x64 17.5
Code: Select all
Group 1 XPS-Core-i5 2012
1 2 3 4 5 6 7 8 9 0 1 2
1 Critter 1.6a 64-bit **** ½010 1½½½ ½½½½ 11½1 1½½½ ½01½ 0101 ½½½1 ½1½1 ½1½1 1½1½ 27.5/44
2 Bouquet _1.6 pop64 ½101 **** ½½½½ ½½1½ ½½0½ ½0½1 01½½ ½11½ ½1½0 1½1½ ½1½½ ½1½½ 25.5/44
3 Ivanhoe 46h x64 0½½½ ½½½½ **** 1½½½ ½½½0 1½½½ ½½1½ ½½½½ 1½1½ 0½½½ 1½01 11½½ 24.5/44
4 Strelka 5.5 x64 ½½½½ ½½0½ 0½½½ **** ½½0½ 1½1½ ½11½ 1½½½ ½1½0 0½01 ½½½½ 1½11 24.0/44
5 RobboLito 0.21Q x64 SSE4.2 00½0 ½½1½ ½½½1 ½½1½ **** ½½½0 ½0½0 ½1½½ 1½1½ ½1½½ ½½½1 0½½½ 22.5/44 488.25
6 IvanHoe 50kQ x64 SSE4.2 0½½½ ½1½0 0½½½ 0½0½ ½½½1 **** 0½½½ 10½½ ½111 ½½½1 ½1½½ ½½½½ 22.5/44 484.00
7 Stockfish 2.3.1 pcnt x64 ½10½ 10½½ ½½0½ ½00½ ½1½1 1½½½ **** ½½½0 0½0½ ½110 1½10 0001 20.5/44 455.50
8 Gull II beta2 x64 1010 ½00½ ½½½½ 0½½½ ½0½½ 01½½ ½½½1 **** 0½½0 ½½10 1½½½ ½½½1 20.5/44 445.75
9 Sting SF 2_VE 64bit ½½½0 ½0½1 0½0½ ½0½1 0½0½ ½000 1½1½ 1½½1 **** ½½1½ 1001 ½½½½ 20.5/44 443.75
10 BlackMamba 1.0 x64 SSE42 ½0½0 0½0½ 1½½½ 1½10 ½0½½ ½½½0 ½001 ½½01 ½½0½ **** 1½1½ ½1½½ 20.5/44 442.00
11 Fire 2.2b xTreme GH x64 ½0½0 ½0½½ 0½10 ½½½½ ½½½0 ½0½½ 0½01 0½½½ 0110 0½0½ **** 1½½1 18.0/44
12 DeepSaros ver.3.2 pcnt x64 0½0½ ½0½½ 00½½ 0½00 1½½½ ½½½½ 1110 ½½½0 ½½½½ ½0½½ 0½½0 **** 17.5/44
In conclusion, I looked up and down the final rankings, and I don't see anything that any engine has to be ashamed of. Every game was like a war, and with the level of competition as it was- there were no "easy" games.
In the end, hats off to Critter and Bouquet- and we shall see them a bit later in the finals.
Shortly I will post the link for the PGN set of the entire RR, as well as the previous 13 RRs. As well, I will post the engines in the 14 different RR final matches.
george