Jose,
I have successfully compiled your IvanHoe mod (thanks!!) with all SGVAD options, except PGO (unfortunately). I tried PGO, but the instrumentation compile stopped working suddenly under Arena. Now I started a limited test against the best known Firenzina SGVAD_LP, at 8 threads each. Will report.
Dmitri
Firenzina 2.2.2 xTreme, a clone of Fire 2.2 xTreme
Moderator: Ras
-
Gusev
- Posts: 1476
- Joined: Mon Jan 28, 2013 2:51 pm
32-bit compiles of Firenzina 2.2.2 xTreme released
I have released the 32-bit compiles of Firenzina 2.2.2 xTreme at http://dgusev.cs.edinboro.edu/GameDev/C ... nzina.html. Their archive is located at http://dgusev.cs.edinboro.edu/GameDev/C ... me_x32.zip.
The next thing for me to do is update sources. Literally one header was slightly modified to enable 32-bit compilation.
Then I'll check the mysterious true/false stuff.
The next thing for me to do is update sources. Literally one header was slightly modified to enable 32-bit compilation.
Then I'll check the mysterious true/false stuff.
-
Gusev
- Posts: 1476
- Joined: Mon Jan 28, 2013 2:51 pm
Re: 32-bit compiles of Firenzina 2.2.2 xTreme released
My 32-bit compiles were tested on a triple-core AMD Phenom-X3 running Windows 7 Ultimate. All 6 compiles with different capabilities (popcnt, SSE2, LP) ran there. Alas, someone reported inability to run any of the 6 on his AMD system.Gusev wrote:I have released the 32-bit compiles of Firenzina 2.2.2 xTreme at http://dgusev.cs.edinboro.edu/GameDev/C ... nzina.html. Their archive is located at http://dgusev.cs.edinboro.edu/GameDev/C ... me_x32.zip.
The next thing for me to do is update sources. Literally one header was slightly modified to enable 32-bit compilation.
Then I'll check the mysterious true/false stuff.
-
Gusev
- Posts: 1476
- Joined: Mon Jan 28, 2013 2:51 pm
Re: 32-bit compiles of Firenzina 2.2.2 xTreme released
A generic 32-bit compile of Firenzina 2.2.2 xTreme is now available at http://dgusev.cs.edinboro.edu/GameDev/C ... ic_x32.zip. This one works okay on my 2007 32-bit dual-core AMD Athlon-X2 running Windows XP SP3. As "plain vanilla" as they get.Gusev wrote:My 32-bit compiles were tested on a triple-core AMD Phenom-X3 running Windows 7 Ultimate. All 6 compiles with different capabilities (popcnt, SSE2, LP) ran there. Alas, someone reported inability to run any of the 6 on his AMD system.Gusev wrote:I have released the 32-bit compiles of Firenzina 2.2.2 xTreme at http://dgusev.cs.edinboro.edu/GameDev/C ... nzina.html. Their archive is located at http://dgusev.cs.edinboro.edu/GameDev/C ... me_x32.zip.
The next thing for me to do is update sources. Literally one header was slightly modified to enable 32-bit compilation.
Then I'll check the mysterious true/false stuff.Please let me know if you experience such a difficulty.
-
Gusev
- Posts: 1476
- Joined: Mon Jan 28, 2013 2:51 pm
Re: No-popcnt 64-bit compiles of Firenzina 2.2.2 xTreme rele
Matthew, an archive of the cleaned-up earlier Firenzina code is now posted at http://firenzina.wikispaces.com/home. This was sheer housekeeping. Your stuff is next.ZirconiumX wrote:I wish you the best of luck - I was tired and swapped the vales of true and false (true should be 1 and false should be 0 in fire.h).Gusev wrote:I have now released two generic no-popcnt 64-bit Windows compiles of Firenzina 2.2.2 xTreme at http://dgusev.cs.edinboro.edu/GameDev/C ... nzina.html (Archive No. 3 on the list.) One of the compiles (LP) supports Large Pages, the other one doesn't. The strength of the generics is ~+7 Elo over Fire 2.2 xTreme GH 64bit.
32-bit compiles are still being tested. Once I am done with them, I plan to update the code archive (small changes had to be made on the 32-bit side). Then I will download Matthews's version with Linux stuff and try to compile it.![]()
Matthew:out
-
ZirconiumX
- Posts: 1361
- Joined: Sun Jul 17, 2011 11:14 am
- Full name: Hannah Ravensloft
Re: No-popcnt 64-bit compiles of Firenzina 2.2.2 xTreme rele
How about 1.0? It seems odd to start at 2.2.2.Gusev wrote:Matthew, an archive of the cleaned-up earlier Firenzina code is now posted at http://firenzina.wikispaces.com/home. This was sheer housekeeping. Your stuff is next.ZirconiumX wrote:I wish you the best of luck - I was tired and swapped the vales of true and false (true should be 1 and false should be 0 in fire.h).Gusev wrote:I have now released two generic no-popcnt 64-bit Windows compiles of Firenzina 2.2.2 xTreme at http://dgusev.cs.edinboro.edu/GameDev/C ... nzina.html (Archive No. 3 on the list.) One of the compiles (LP) supports Large Pages, the other one doesn't. The strength of the generics is ~+7 Elo over Fire 2.2 xTreme GH 64bit.
32-bit compiles are still being tested. Once I am done with them, I plan to update the code archive (small changes had to be made on the 32-bit side). Then I will download Matthews's version with Linux stuff and try to compile it.![]()
Matthew:outWould you like to designate its inclusion 2.2.3? (One website referred to my compile releases as "silent updates" due to no version change.)
I would a long-term goal to be compileable with GCC.
Matthew:out
tu ne cede malis, sed contra audentior ito
-
Gusev
- Posts: 1476
- Joined: Mon Jan 28, 2013 2:51 pm
Re: No-popcnt 64-bit compiles of Firenzina 2.2.2 xTreme rele
Matthew, numbering is not a REAL issue. When openly cloning Fire 2.2 with no intent to mislead the users, and knowing about its release 2.2b, I felt that 2.2.2 was an appropriate number, and now it's done. But if we expect to add enough value to justify the next release being 2.3 or 3.0, those options can be discussed at leisure time. Going back to 1.0 would at this point create unnecessary confusion. DmitriZirconiumX wrote:How about 1.0? It seems odd to start at 2.2.2.Gusev wrote:Matthew, an archive of the cleaned-up earlier Firenzina code is now posted at http://firenzina.wikispaces.com/home. This was sheer housekeeping. Your stuff is next.ZirconiumX wrote:I wish you the best of luck - I was tired and swapped the vales of true and false (true should be 1 and false should be 0 in fire.h).Gusev wrote:I have now released two generic no-popcnt 64-bit Windows compiles of Firenzina 2.2.2 xTreme at http://dgusev.cs.edinboro.edu/GameDev/C ... nzina.html (Archive No. 3 on the list.) One of the compiles (LP) supports Large Pages, the other one doesn't. The strength of the generics is ~+7 Elo over Fire 2.2 xTreme GH 64bit.
32-bit compiles are still being tested. Once I am done with them, I plan to update the code archive (small changes had to be made on the 32-bit side). Then I will download Matthews's version with Linux stuff and try to compile it.![]()
Matthew:outWould you like to designate its inclusion 2.2.3? (One website referred to my compile releases as "silent updates" due to no version change.)
I would a long-term goal to be compileable with GCC.
Matthew:out
-
Gusev
- Posts: 1476
- Joined: Mon Jan 28, 2013 2:51 pm
Re: No-popcnt 64-bit compiles of Firenzina 2.2.2 xTreme rele
Please see how the things look now on the Linux side. I should be able to respond faster now and not cause such delays.
-
ZirconiumX
- Posts: 1361
- Joined: Sun Jul 17, 2011 11:14 am
- Full name: Hannah Ravensloft
Re: No-popcnt 64-bit compiles of Firenzina 2.2.2 xTreme rele
I will when my computer isn't being such a ^%&^£^.
Yesterday I wrote a program which crashed with exit code 72 ("Critical OS file missing").
Today, when I reinstall the system, my install disc kernel panicked.
I have a fresh install of Lubuntu 12.10 (which I hate - the nvidia drivers crash on an hourly basis - if I'm lucky.)
Matthew:out
Yesterday I wrote a program which crashed with exit code 72 ("Critical OS file missing").
Today, when I reinstall the system, my install disc kernel panicked.
I have a fresh install of Lubuntu 12.10 (which I hate - the nvidia drivers crash on an hourly basis - if I'm lucky.)
Matthew:out
tu ne cede malis, sed contra audentior ito
-
ZirconiumX
- Posts: 1361
- Joined: Sun Jul 17, 2011 11:14 am
- Full name: Hannah Ravensloft
Re: No-popcnt 64-bit compiles of Firenzina 2.2.2 xTreme rele
590 errors/messages from my end.
It's MUCH better than before.
Matthew:out
It's MUCH better than before.
Matthew:out
tu ne cede malis, sed contra audentior ito