Good news!Tord Romstad wrote:Yes, I am reading this, while taking a short break from my work on the updated iOS 7 version of Stockfish. So yes, there will be a 64 bit iOS Stockfish in the very near future.JuLieN wrote:We'll need to recompile the iOS app in 64 bit to get the best out of it.mclane wrote:Lets wait until we benchmarked the monster with stock fish.Tord, are you reading this ?
Apple's latest iOS development kit contains two separate 4-inch iPhone simulators; "iPhone Retina (4-inch)" and "iPhone Retina (4-inch 64-bit)". Stockfish is only about 5% faster in the 64-bit simulator. Of course, this doesn't necessarily mean the speedup will be similarly small when running on the actual devices. We'll just have to wait and see.

I would have volunteered to publish a 64bits build on the AppStore, but there are enough copies of Stockfish crawling around...
Here's an idea: as Apple forbids to load external binaries in iOS apps, do you think you could include some other chess engines in your App ? The user could chose which engine he would like to play against through a simple menu. My repository has many uci engines sources that might not be too hard to add to your interface (at least for the C++ ones). Later, when you take another break from work (

Just my two cents, I certainly don't want to push for things you maybe don't want to do.