Probably. I initially thought the advantage was like KQKN though, where even a quite weak engine playing the stronger side could easily win against an arbitrarily strong opponent. But I no longer think so.hgm wrote:Well, it is quite a feat that QueeNy can win at all against an overwhelmingly superior opponent that agrees on what is good strategy. IMO that proves the situation must have an enormous advantage for the Knights.petero2 wrote:This seems better for black than the other two positions I tested, but it still is not an easy win for QueeNy playing black against TQeeny playing white.
The first draw went through KQKNNNN, which is a win in 41% of the cases according to this:hgm wrote:Well, as I mentioned somewhere above, QueeNy is stupid and doesn't know that KNNK is draw. So it does not try to avoid a final Q for N+P trade, and is therefore an easy target for an engine that knows this brings a draw. It also does not protect its last Pawn, as decent engines would (e.g. reducing a Pawnless advantage at least by a factor 2). It would be intersting to see if there are positions before KNNK occurrsed that were a theoretical win for the Knights, or would be a win when TQueeny played them out against itself.The draws all ended with KNNK. The two games that QueeNy won got to the end game KQKNNNN. Is this endgame generally won for the knights?
http://www.stmintz.com/ccc/index.php?id=408243. I don't know if this particular case was won though.
The second draw was a long time in the KQpKNNNp endgame with two blocked e pawns. I don't think either side could have won. Selfplay with TQueeny ended in a draw by repetition.
The third draw was in the KQpKNNNpp endgame with white e-pawn and black e and g-pawns. After a while it traded down to KQKNNNp and then quickly to KNNK. Selfplay with TQueeny led to an easily won KNNNK endgame for black.
So in summary I believe this position is won for the knights, but I can not completely rule out the existence of some unknown strategy for the queens that would save the game.
