44th Amateur Series Division 2

Discussion of computer chess matches and engine tournaments.

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Graham Banks
Posts: 45265
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Standings after Round 42 of 44

Post by Graham Banks »

44TH AMATEUR SERIES (Division 2)

Intel i5 Quad
ChessGUI
256mb hash each where possible
3-4-5 piece tablebases
Ponder off
ChessOK2013-3.cgb book
40 moves in 25 minutes repeating (adapted for the CCRL)
4 cycles 44 rounds
All engines 64-bit 1CPU where available
The top engine will gain automatic promotion and the bottom engine will gain automatic relegation. Any other changes of division will be at my discretion and may not necessarily involve playoff matches.
Standings after Round 42

36.5 - Protector 1.5.0 64-bit
25.5 - MinkoChess 1.3 64-bit
24.5 - SmarThink 1.40 64-bit
23.5 - Murka 3.0 64-bit
23.0 - Toga II 3.0
20.0 - Dirty 20Apr2013 64-bit
20.0 - Texel 1.02 64-bit
19.5 - Nemo 1.0.1 64-bit
17.0 - Tornado 4.88 64-bit
15.0 - Crafty 23.8 64-bit
14.5 - Scorpio 2.7.6 64-bit
13.0 - Deuterium 13.1.31.113 64-bit

This tournament can be followed more closely from the following link, where games will also be available for download after every two rounds:
http://kirill-kryukov.com/chess/discuss ... f=7&t=7236

Alternatively, if you install TLCV (Tom's Live Chess Viewer) on your computer, you can watch the games live move by move. You'll also be able to chat to others following the tournament in the chatroom there.
http://home.pacific.net.au/~tommyinoz/client.zip
Host - GrahamCCRL.dyndns.org Port - 16053
gbanksnz at gmail.com
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Graham Banks
Posts: 45265
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Final Standings

Post by Graham Banks »

44TH AMATEUR SERIES (Division 2)

Intel i5 Quad
ChessGUI
256mb hash each where possible
3-4-5 piece tablebases
Ponder off
ChessOK2013-3.cgb book
40 moves in 25 minutes repeating (adapted for the CCRL)
4 cycles 44 rounds
All engines 64-bit 1CPU where available
The top engine will gain automatic promotion and the bottom engine will gain automatic relegation. Any other changes of division will be at my discretion and may not necessarily involve playoff matches.
Final Standings

38.5 - Protector 1.5.0 64-bit
26.5 - MinkoChess 1.3 64-bit
26.5 - SmarThink 1.40 64-bit
24.5 - Murka 3.0 64-bit
24.0 - Toga II 3.0
20.5 - Nemo 1.0.1 64-bit
20.5 - Dirty 20Apr2013 64-bit
20.5 - Texel 1.02 64-bit
17.5 - Tornado 4.88 64-bit
15.5 - Scorpio 2.7.6 64-bit
15.5 - Crafty 23.8 64-bit
14.0 - Deuterium 13.1.31.113 64-bit


The complete tournament pgn (zipped) can be downloaded here:
http://kirill-kryukov.com/chess/discuss ... p?id=30847
gbanksnz at gmail.com
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Andres Valverde
Posts: 596
Joined: Sun Feb 18, 2007 11:07 pm
Location: Almeria. SPAIN
Full name: Andres Valverde Toresano

Re: Final Standings

Post by Andres Valverde »

Thx Graham, another great Div.Tour for Dirty
Saludos, Andres
Ferdy
Posts: 4851
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Final Standings

Post by Ferdy »

Thanks Graham. Now Deuterium's luck has been stopped :) .
I would suggest to have the engines get both sides of the position still
a total of 4 games per encounter.

Code: Select all

44th Amateur D2
ChessGUI3, 2013.11.22 - 2013.12.08
                                    Score     Prot Mink Smar Murk Toga Nemo Dirt Texe Torn Scor Craf Deut
----------------------------------------------------------------------------------------------------------
 1: Protector 1.5.0 64-bit        38.5 / 44   XXXX 11== 11=1 ==1= ==11 1=11 =111 1111 1111 1111 1=11 1111  (+33 -0 =11)
 2: MinkoChess 1.3 64-bit         26.5 / 44   00== XXXX ==1= 0=0= 1==0 1=== 0011 111= 111= 11== 1==1 1=01  (+17 -8 =19)
 3: SmarThink 1.40 64-bit         26.5 / 44   00=0 ==0= XXXX =100 =01= 1101 =011 11=1 =1=1 1111 1111 1000  (+21 -12 =11)
 4: Murka 3.0 64-bit              24.5 / 44   ==0= 1=1= =011 XXXX =001 ==0= =1== =0=1 ==== 101= 0101 1=11  (+14 -9 =21)
 5: Toga II 3.0                   24.0 / 44   ==00 0==1 =10= =110 XXXX =1== 1=01 =1== =0== =001 1=== 11=1  (+13 -9 =22)
 6: Nemo 1.0.1 64-bit             20.5 / 44   0=00 0=== 0010 ==1= =0== XXXX 10== 1011 1==1 1=0= ==00 101=  (+11 -14 =19)
 7: Dirty 20Apr2013 64-bit        20.5 / 44   =000 1100 =100 =0== 0=10 01== XXXX =1== 1=== =000 111= 1=10  (+12 -15 =17)
 8: Texel 1.02 64-bit             20.5 / 44   0000 000= 00=0 =1=0 =0== 0100 =0== XXXX =111 11== =111 111=  (+13 -16 =15)
 9: Tornado 4.88 64-bit           17.5 / 44   0000 000= =0=0 ==== =1== 0==0 0=== =000 XXXX 11=1 1=== ==1=  (+6 -15 =23)
10: Scorpio 2.7.6 64-bit          15.5 / 44   0000 00== 0000 010= =110 0=1= =111 00== 00=0 XXXX 010= =0=1  (+9 -22 =13)
11: Crafty 23.8 64-bit            15.5 / 44   0=00 0==0 0000 1010 0=== ==11 000= =000 0=== 101= XXXX 1===  (+7 -20 =17)
12: Deuterium 13.1.31.113 64-bit  14.0 / 44   0000 0=10 0111 0=00 00=0 010= 0=01 000= ==0= =1=0 0=== XXXX  (+7 -23 =14)
----------------------------------------------------------------------------------------------------------
264 games: +92 =101 -71
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Graham Banks
Posts: 45265
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: Final Standings

Post by Graham Banks »

Ferdy wrote:Thanks Graham. Now Deuterium's luck has been stopped :) .
I would suggest to have the engines get both sides of the position still
a total of 4 games per encounter.
Hi Ferdinand,

the engines do get to play each side of the openings. :)
Deuterium was always going to struggle in this division, but put up a creditable fight.

Regards,
Graham.
gbanksnz at gmail.com
Ferdy
Posts: 4851
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Final Standings

Post by Ferdy »

Graham Banks wrote:
Ferdy wrote:Thanks Graham. Now Deuterium's luck has been stopped :) .
I would suggest to have the engines get both sides of the position still
a total of 4 games per encounter.
Hi Ferdinand,

the engines do get to play each side of the openings. :)
Deuterium was always going to struggle in this division, but put up a creditable fight.

Regards,
Graham.
Sorry, all right I see it now very good.