Ralph Stoesser wrote:There is still a lot to do with standard chess, at least from a chess player's point of view. Better handling of closed positions f.i., of course by gaining, not by losing ELO. Engines that are able to teach chess on a high level, engines that are able to explain why a particular move or plan is the best one, in a way a human master is able to understand and learn from the machine. Highly optimized engines like SF still make stupid errors. The gap between playing extremely strong in most and playing extremely stupid in a few positions is still there and it's annoying because it means chess engines are not yet reliable references despite being extremely strong in practical play against human that do not know how to exploit their weaknesses.
Whether Elo is gained or lost by improving play in closed positions depends on who the opposition is, doesn't it?
Only human players will care about and benefit from improved play in closed positions. Such an engine may well score better against humans than ever before. Losing Elo against other engines can be largely irrelevant in this context (although I'd agree that no Elo loss would still be preferred), as long as the human end users get a
more well-rounded and realistic analysis and sparring partner.
To a sensible human, having a 2800-rated program that plays well in nearly all positions is at least as good as, if not preferable to, having a 3200-rated engine that struggles in closed positions.
It is a trade-off worth having. If I want the highest engine-engine Elo, I can always switch on the latest Stockfish...
Regards,
CL
PS. Of late, SF has been playing better in closed positions as well
