bob wrote:Yes. I don't know how much worse. But this is one of those ideas that cluster testing has problems with, because when you screw around with the search, things change at longer time controls and you would have no idea this idea had hurt if I had used 10s + 0.1s for the time control...zullil wrote:I'm just a casual observer, but thanks for doing this.bob wrote:Had forgotten to check. Here's the final results:bob wrote:Getting close to done.
Default is 5 better than using the depth<20 to trigger null-move, and 12 better than using depth<15.
Will post final numbers when test is finished. Still lots of competition for cluster nodes during the day.
24.0-1 is normal Crafty,Code: Select all
Crafty-24.0-1 2641 3 3 30080 58% 2578 32% Crafty-24.0R05-20 2638 3 3 30080 58% 2578 32% Crafty-24.0R05-15 2632 3 3 30080 57% 2578 33%
24.0-R05-20 uses the depth < 20 limit to do a null-move search
24.0-R05-15 uses the depth < 15 limit
Not much different between default and 20, but didn't really expect much since 20 plies in blitz is limited compared to 15 plies or less.
So your suspicion here is that, had the time control allowed more searches to exceed depth 20, then Crafty-24.0R05-20 would have fared even worse against Crafty 24.0-1?
You also do not know if it is going to be worse
20 limit with 5+5 lose 3 elo when the statistical error is 3 elo so we are even not sure that it lose elo.
It may be interesting to have some distribution of the depth that Crafty gets in these 5+5 games in positions that it basically does null move pruning(and if it avoids null move pruning in pawn endgames then not include these positions)
I mean something like the following when the first number is the percentage of moves that you get depth that is bigger than the mentioned depth and the second number is the percentage of games that include at least one move with bigger depth.
depth >18 59.0% of the moves 99.9% of the games
depth >19 54.0% of the moves 99.1% of the games
depth >20 50.1% of the moves 97.0% of the games
depth >21 46.1% of the moves 93.0% of the games
depth >22 42% of the moves 84.6% of the games
If I see more than 10% of the games that have depth that is bigger than 25 then I think that it may be a good idea to test also 25 limit at 5+5 because even if it has no effect in most games it can help to detect zugzwangs in the minority of the games that you get depth that is bigger than 25