hgm wrote:By having different evals it ceases to be a zero-sum game, and this introduces some new concepts. But in principle, minimax is still the approach that maximizes your outcome against optimal play.
Minimax is indeed still the approach that maximises your outcome against optimal play, but what is being described is not that same minimax.
One of the new concepts, however, is 'trust': can you trust your opponent to play optimally (for him)? If not, he might not play his best move you counted on (which was also good for you), but might blunder and pick a stupid move that is a bit worse for him, but disastrous for you.
Exactly. So your opponent might now have a line of play that you are blind to. So you're not going to do well against all strategies anymore, which means you're not going to do well against (objectively) optimal play.
In my view, the "right" way to take into account expected opponent weaknesses and strengths is by making the evaluation asymmetric. If your opponent playing as black is bad with knights, then assign white a bonus if the position has many knights.