The idea is not to train my eval on positions that are too inferior, say less than -50, it might begin to like itbrtzsnr wrote:I wonder why you chose such an asymmetric score window [-50/+3000]. Is there a good reason behind it?

Moderator: Ras
The idea is not to train my eval on positions that are too inferior, say less than -50, it might begin to like itbrtzsnr wrote:I wonder why you chose such an asymmetric score window [-50/+3000]. Is there a good reason behind it?
Impressive quiet criteria, I will try to collect something like that toomichiguel wrote:Gaviota uses ALL positions that are quiet (no captures in the next 6 plies of the game) from engines games. I have like 3,000,000 positions. I do not think that being selective is a good idea. The whole thing is probabilistic, so the more the merrier. It should not be only games from top engines! that would completely defeat the purpose and narrow the landscape.Ferdy wrote:I have this window's executable where it will analyze a fen positions in a file with uci engine, say sf6 and any position with search score within a given window say [-50/+3000] will be saved. Just let the engine analyze at 50ms/position for example.brtzsnr wrote: I removed all duplicate positions (so this should remove most of the openings), but I did not remove positions close to mate. I couldn't find how to do that with pgn-extract. Maybe somebody can suggest a way to cleanup more of the positions?
I use that window to generate my training sets. If interested I will upload it.
Miguel
Miguel
Why do you search only _very_ quiet moves?michiguel wrote: Gaviota uses ALL positions that are quiet (no captures in the next 6 plies of the game) from engines games. I have like 3,000,000 positions. I do not think that being selective is a good idea. The whole thing is probabilistic, so the more the merrier. It should not be only games from top engines! that would completely defeat the purpose and narrow the landscape.
Very interesting.brtzsnr wrote:Hi, all!
I wrote a small framework to do automated chess tuning based on Texel's Tuning method (https://chessprogramming.wikispaces.com ... ing+Method). You can find the source code and instructions how to use it here https://bitbucket.org/brtzsnr/txt.
I'm still experimenting with it, so I cannot yet report any success. Nevertheless, feel free to experiment with txt and if you find it useful, please consider contributing.
Regards,
Because the Gaviota system uses eval, not qsearch. It is not quiet moves, it is quiet positions, in which you are not caught in the middle of a recapture.brtzsnr wrote:Why do you search only _very_ quiet moves?michiguel wrote: Gaviota uses ALL positions that are quiet (no captures in the next 6 plies of the game) from engines games. I have like 3,000,000 positions. I do not think that being selective is a good idea. The whole thing is probabilistic, so the more the merrier. It should not be only games from top engines! that would completely defeat the purpose and narrow the landscape.
I do not restrict it. Even if winning, Gaviota needs to know it is winning by far, so it will score it heavily. It needs to know the value of a Queen advantage, for instance.Ferdy wrote:The idea is not to train my eval on positions that are too inferior, say less than -50, it might begin to like itbrtzsnr wrote:I wonder why you chose such an asymmetric score window [-50/+3000]. Is there a good reason behind it?. If the score is too big on the other hand, there is no point in tuning anymore, it is already winning, your K may vary here. With that window, the positions there are from won games. I also don't use positions from drawn games, and don't train my eval on drawn positions either. Only black to play and win and white to play and win positions.
I'll post an epd line when I get home.Joerg Oster wrote:P. S. extract.sh only gives errors.
Why only evaluate on quiet position? Is it to remove the effect of search?michiguel wrote:Because the Gaviota system uses eval, not qsearch. It is not quiet moves, it is quiet positions, in which you are not caught in the middle of a recapture.brtzsnr wrote:Why do you search only _very_ quiet moves?michiguel wrote: Gaviota uses ALL positions that are quiet (no captures in the next 6 plies of the game) from engines games. I have like 3,000,000 positions. I do not think that being selective is a good idea. The whole thing is probabilistic, so the more the merrier. It should not be only games from top engines! that would completely defeat the purpose and narrow the landscape.
Miguel
The static evaluation is only valid for a quiescent position by definition. If you evaluate the position statically after e4 e5/ Nf3 Nc6/ Bb5 a6/ Bxc6 you will get that black is up by a piece, which is highly inaccurate.brtzsnr wrote:Why only evaluate on quiet position? Is it to remove the effect of search?michiguel wrote:Because the Gaviota system uses eval, not qsearch. It is not quiet moves, it is quiet positions, in which you are not caught in the middle of a recapture.brtzsnr wrote:Why do you search only _very_ quiet moves?michiguel wrote: Gaviota uses ALL positions that are quiet (no captures in the next 6 plies of the game) from engines games. I have like 3,000,000 positions. I do not think that being selective is a good idea. The whole thing is probabilistic, so the more the merrier. It should not be only games from top engines! that would completely defeat the purpose and narrow the landscape.
Miguel
[Insignificant correction: You probably meant "white is up by a piece".]michiguel wrote:The static evaluation is only valid for a quiescent position by definition. If you evaluate the position statically after e4 e5/ Nf3 Nc6/ Bb5 a6/ Bxc6 you will get that black is up by a piece, which is highly inaccurate.brtzsnr wrote:Why only evaluate on quiet position? Is it to remove the effect of search?michiguel wrote:Because the Gaviota system uses eval, not qsearch. It is not quiet moves, it is quiet positions, in which you are not caught in the middle of a recapture.brtzsnr wrote:Why do you search only _very_ quiet moves?michiguel wrote: Gaviota uses ALL positions that are quiet (no captures in the next 6 plies of the game) from engines games. I have like 3,000,000 positions. I do not think that being selective is a good idea. The whole thing is probabilistic, so the more the merrier. It should not be only games from top engines! that would completely defeat the purpose and narrow the landscape.
Miguel
Miguel
PS: Texel system uses qsearch, then quiet positions are not needed. Gaviota system uses eval, then quiet positions are needed.