That's why I specified 'potentially'. Double blunders are not uncommon, and they show that some blunders are not obvious, but they should still be considered blunders, especially if the potential refutation is quick.PaulieD wrote:But there are many examples of where blunders were made and it did not effect the overall score. Probably because of a newly coined term (co-blundering) ...giving a blunder back.
what can programs see that 2700 GM cannot
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carldaman
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Re: what can programs see that 2700 GM cannot
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Dann Corbit
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Re: what can programs see that 2700 GM cannot
An interesting feature of Yasser Seirawan's books (to me) is that for every tiny inaccuracy in his own play, he tends to give a ?? to the move, even though it is not one of the worst possible choices.carldaman wrote:That's why I specified 'potentially'. Double blunders are not uncommon, and they show that some blunders are not obvious, but they should still be considered blunders, especially if the potential refutation is quick.PaulieD wrote:But there are many examples of where blunders were made and it did not effect the overall score. Probably because of a newly coined term (co-blundering) ...giving a blunder back.
So maybe blunders are relative. What would be a blunder for a GM is probably a pretty good move for me.
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syzygy
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Re: what can programs see that 2700 GM cannot
And this is probably quite normal in the psychological game that is human chess.PaulieD wrote:But there are many examples of where blunders were made and it did not effect the overall score. Probably because of a newly coined term (co-blundering) ...giving a blunder back.
I'm sure it also happens regularly in computer chess. Engine A plays a move that has a refutation too deep for the engine to see, and engine B does not play that refutation because it's too deep for that engine as well. Blunders everywhere.
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carldaman
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Re: what can programs see that 2700 GM cannot
Reminds me of Tartakower's, "dubious, therefore playable".Dann Corbit wrote:An interesting feature of Yasser Seirawan's books (to me) is that for every tiny inaccuracy in his own play, he tends to give a ?? to the move, even though it is not one of the worst possible choices.carldaman wrote:That's why I specified 'potentially'. Double blunders are not uncommon, and they show that some blunders are not obvious, but they should still be considered blunders, especially if the potential refutation is quick.PaulieD wrote:But there are many examples of where blunders were made and it did not effect the overall score. Probably because of a newly coined term (co-blundering) ...giving a blunder back.
So maybe blunders are relative. What would be a blunder for a GM is probably a pretty good move for me.
But, I think it would be wrong to lose the distinction between outright blunders (??), mere mistakes (?), and dubious moves (?!).
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Uri Blass
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Re: what can programs see that 2700 GM cannot
I can agree only if we do not talk about theoretical result.carldaman wrote:A blunder should also jeopardize the outcome of a game, by (potentially) turning a win into a draw or loss, or a draw into a loss.Dann Corbit wrote:I like your definition, but I would add to it.Uri Blass wrote:By your definition in every game that a program lose there is a blunder assuming the opening position is a draw(if you use the perfect player to analyze).kgburcham wrote:check out 23.Qf3, a 2600 move. another blunder from chessbase.
now show me a one move program blunder, I have shown you two but I have a thousand more
One move change the real score from draw to mate against the losing program.
If you use programs of the future they will show you the blunder and the evaluation may be changed from draw to mate in 30 against the program in one move.
I think that definition of a blunder by the number of pawns you lose based on the engines of today on the hardware of today is clearly wrong.
For me a blunder is a move when it is easy to understand why it is wrong.
A move that lose even if it lose the queen for nothing based on engines is not a blunder if humans cannot understand fast why it lose the queen.
Uri
A move is a blunder if one computer sees instantly that it loses but the other computer does not see it.
Regards,
CL
A move that does not change the theoretical result can still be a blunder.
If my opponent has a mate in 50 by tablebases and I allow mate in 1 by a mistake then my move is a blunder because he may miss the long mate but chances that he miss mate in 1 are close to 0.
If I have a simple draw and I lose a pawn and still has a draw that is not easy to find then my move is also practically a blunder(assuming you do not need a deep calculation to see that I lose a pawn).
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Astatos
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Re: what can programs see that 2700 GM cannot
kgburcham wrote:Oh really?I am not sure what this proves, because you will find blunders in almost every engine game where one engine loses to the other.
Dan Corbit
I check most long time control games by programs and I don't find any.
How many games were in the TCEC tournament?
Show me 1 game that had a 4 point blunder single move.
ok a 3 point
ok a 2 point
show me some of these program blunders by the top programs using strong hardware, Dan Corbit. I want to see them.
kgburcham
You don't find because you have no idea about chess and you rely solely on silicon....
Stop playing Einstein and get some gm to teach you, may finally stop sound funny.