lkaufman wrote:mbabigian wrote:Yes, I very much hope it is at least a relatively close contest. If it is, I think we could learn a bit more about the current relative level of play between the two species.

We'd just need more of these contests to accumulate a base of games.
I'm certainly not hoping for a 3.5/0.5 result
All that said, I find all of your human/Komodo matches entertaining, and I don't want you to think I'm just complaining about your efforts. They are appreciated! I am just curious if we could better extrapolate where modern hardware at tournament time controls sit from your handicap matches. I think we can, if we do what is necessary to level the playing field and then adjust the rating to say a typical 6way with 3min/move.
Again, just my thoughts/wishes,
Mike
The problem is that although we have pretty good data on how much doubling speed or time is worth in engine vs engine play, we can only guess how this translates to elo points against humans. But we have some idea.
I'm curios about a notional metric I like to call "path-length-to-Elo" or PLTE. Or at what processor speed must a given program run to play at some arbitrary human strength, say 2200, 2400 or 2600? Each program probably has a unique PLTE or PLTE curve.
Questions related to this metric might be:
1) Knowing a program's PLTE curve and setting a processor speed for it to play at a human ELO of 2500, could grandmaster sparring at this level better contribute to further improving PLTE as opposed to self-play or sparring with other programs at full speed?
2) How much has this metric changed over time with the introduction of software innovations. For example, with current knowledge, could we necessarily decrease PLTE on legacy hardware (e.g. MC68000, ARM, 6502) used by period programs?
3) Or has stronger play required an overall higher PLTE at a some Elo threshold?
4) Does anyone else think this is interesting?