whereagles wrote:TCEC is far more like a "world championship" than WCCC/WCSC, but I agree it's not easy to do better with just a week's play.
Disagree that weak engines should be taken out. Low number of engines is not good publicity. Number of entrants should be capped by administrative constraints (i.e. run the tournament in 1 or 2 weeks), not by engine strength.
As for tiebreaks, why not SB first and only then do the "penalty shootout" blitz?
And yeah the broadcast and website could use some improvements...
The WCCC has always been about compromises. For example:
SSDF, CCRL and such use uniform platform which has advantages and disadvantages. No deep thought / deep blue / belle / hi tech / cray blitz /*socrates /etc. Nobody using the Dec Alpha (when it was the only 64 bit microprocessor around). What about multiple cores? Most are testing with one. What about larger numbers on NUMA platforms? What about GPU assists? So a uniform platform CCRL is pretty exclusionary and ignores a LOT of game tree search research activity. It is non-trivial to use all these oddball architectural varieties efficiently. What if someone has spent years working on an efficient GPU assistance device for their engine? Should that be excluded?
On the other hand, CCRL, SSDF and such weed out the hardware advantages one might have with deep pockets. So you get a sort of "engine-only" measurement but with a number of engines excluded or penalized (i.e. In 1997 Crafty could did run on Intel 32 bit hardware, but it ran significantly faster on the Alpha since it was always a 64 bit application.)
Which is better? Potato? Potatah? Tomato? Tomatah?
(2) format. WCCC has always been a "participants gather and play at one location" to facilitate information exchange and build relationships. CCRL/SSDF doesn't do any of that. At the WCCC there has always been a panel discussion, or a set of presentations, etc, and since the Olympiad came along it grew well beyond computer chess exclusively.
However, the format of WCCC has its own issues. When the WCCC was started, it was a 5 round event. When I won the 1983 WCCC event, we have over 30 entrants in NYC and it was still 5 rounds. Ditto when I won in Cologne in 1986, 5 rounds again. It made the event duration palatable, but if you start to spread the games one per day (We used to play 2 on Sunday, then one on Monday Tuesday and Wednesday, or some variation of that in the early years) then suddenly the event takes a week. With travel, you begin to infringe on two weeks, allowing, at best, one day for travel, then a day to get set up and deal with any hardware issues, communication issues and such at the remote venue. Taking two weeks off from school was really not possible for me. These things used to be held in the Fall and a major computer conference such as ACM or supercomputing. Which fit in well with academia where many of us would present papers at these events. Missing a week was painful but we could get classes covered. Moving to a longer event made this very difficult. And moving it back in time to the Summer rather than Fall did not help for those of us that often ended up teaching full-time in the summer in a CS program.
3. operation. Obviously, today, we can do online events that are quite effective. We have had some hugely successful online events, one CCT drawing over 50 programs. But it is not quite the same as meeting in one place. I could show you a scrapbook I have from 1984 after we won the 1983 WCCC event where there were stories about Cray Blitz in EVERY computer publication known to man, plus things like the New York Times, New Yorker magazine, Science Magazine, Computer World, Byte Magazine, Flight magazine, shoot, the CB team was on the cover of the February 1984 Chess Life and Review (USCF) magazine. We had every major network TV franchise present. Every night. Etc.
CCT had no publicity whatsoever, nor does CCRL and such. WCCC did MUCH to foster interest in computer chess over the years, leading to the IBM Deep Blue project and the ridiculous publicity it generated.
But the online events are about as much fun to me nowadays, and they require no travel or cost, which is a big plus. Since I have retired, I could certainly attend anything I want, but I don't really want to spend two weeks in a place that my family is not so interested in visiting.
4. tie-breaks. WCCC has done it both ways. Originally it was sum of opponents period. This gave Cray Blitz the title in 1986 in Germany. We instituted a playoff game somewhere but now you have the "color" advantage and the one drawing white has an advantage. Then two games to equalize colors but now you can end in a draw. No perfect solution here. But I tend to prefer simplicity. SB. But in the current event you could NOT use SB. In a round robin? Everybody has the same SB score.
So there is no ideal solution here. I'd prefer what we did in the early ACM days and simply have two co-champions at the events back then. If you have 32 players and play 5 rounds, SB is messy as what happens if one of the two eventual winners is paired way too low and gets a weak opponent in the first two rounds as he makes his way up the ranking? His SB is ruined.
The approach used at the WCCC is certainly not the worst I have seen. They played two long playoff games first, then resorted to blitz, exactly as the human WCC was handled years ago.