There I agree 100%. I'd prefer NO settings be altered in any way, unless they are altered by the programmer when the version is compiled, or by the program when / if it is informed of who it is playing.syzygy wrote:Unless the rules specifically state something else, I would tend to allow to change the settings back later (if there is no real doubt that the current setting was never intended), but I would not allow the game to be backed up "to the last correct point". Because that would give the side making the error the option to see how it goes, and if doesn't go well, to have another try.bob wrote:It is more difficult at an ICGA event because in general the programmer is the one running the engine. But even in that case, if something is broken, the game does back up to that point, the mistake is corrected, and the game resumes.syzygy wrote:Are you sure that also applies to wrong settings at ICGA tournaments?bob wrote:There is one overriding question here. What is the purpose of playing the games? (a) to see if the human operators can set things up correctly? or (b) to see which program wins the game, using optimal settings? I've always gone for (b). And, in fact, ICGA tournament rules require this. If a game is re-started, with wrong settings, it gets backed up to the last correct point and resumed. If the wrong move is entered, the game backs up to the last correct move and continues. The goal has always been to see which program plays better at that particular instant in time, rather than whether or not an operator makes a simple configuration error.
For example, an operator might have inadvertently configured the engine to use too little time. Halfway the game he discovers his error. Is the game now restarted from the point where the mistake was made (i.e. from move 1)?
It seems to me that would allow for too much abuse. I guess there must be some restrictions on the type of mistake that can be corrected.
(Of course in TCEC these is no such operator involvement, so things are normally much simpler.)
I have only seen one example to the contrary. In the 1983 WCCC event, we were playing BCP (Don Beal's program). He set the time control to blitz, and since he was the programmer, David (Levy) did not allow him to change the settings back later (the thinking was that he had made several very fast moves, and then using all that saved time might produce an advantage...
I might be more lenient if the incorrect setting evidently led to hopeless play.
In my view, if the rules were clear and left no choice to the participants, they should have been followed. (But maybe the rules only states you were entitled to claim the point. If you then don't claim it, then that's fine of course.)For me, I prefer "let the programs decide the outcome". I played in the 1985 ACM event in Denver. We played Zarkov running on an overclocked HP chip running in the HP lab. We were in an interesting KR + pawns ending that most agreed we should win, but there was lots of discussion about whether a program could actually win the ending or not. John ran into some sort of issue where his program crashed repeatedly. Rather than claiming a win on time, we elected to let him have enough time to correct the problem (don't remember whether he moved to a different machine or what, he would have to answer that), so that we could see what happened. Turns out we were able to win it because of the "if we must play a move that leads to a draw, play the one that draws as far away as possible from the root..."
So my penchant is pretty clear, and others have done the same as well. Of course, that was back in the days of no clones, no ethically-challenged opponents...
Some time ago I came across an old thread about a similar incident (but I don't think it was this 1985 incident). In that case the side that should have been awarded the point according to the clear rules requested the game to be continued. The request was allowed and the "gracious" side ended up losing the point (or maybe half a point).
In that thread, Bruce Moreland (if I am not mistaken) very convincingly argued why this was wrong. If the rules are clear, they should just be followed. Otherwise you put people under pressure because nobody wants to become known as ethically challenged. Exercising your right (in a game context) is no sign of an ethical weakness, but that is difficult to explain when others are trying to put you in a bad light. The best way to avoid such situations is for the TD to enforce the rules.
When the rules are silent, things become more difficult.
Then this never happens.