ilari wrote:Thanks for the info. I needed a lot more games but finally got the crash and saw that it's a thread-safety issue. Fortunately pretty easy to fix.
Looking forward for the new update.
There are a couple more bugs that need fixing first: https://github.com/cutechess/cutechess/issues
And I'm pretty busy this week so the next version is probably coming on Sunday or next week.
(1)While we're at enhancements, it would be good to have common hash size setting (preferably with the possibility to overrule it at individual engine settings) for UCI engines.
(2)Also, when setting up a tournament, when I add a new engine the engine list window disappears. It would be more pleasant if it remained until I finished adding participants.
(3)Oh, and just noticed: I stopped a tournament, now I find no way to reopen it and continue.
Hi Gabor,
I have asked (1) already and below is the answer from Ilari.
ilari wrote:
Yes, hash/threads must be set for each engine individually at the moment. Setting hash size for all could be done quite easily, but unfortunately there's no standard UCI option for settings the number of threads. We'll implement this at some point.
For (2), just press Ctrl together with the selected engines and they will be invited all at once.
(3) not yet tried...I guess that it is not implemented (yet?), otherwise there would be a resume button and it had to save a tournament file, but there are none.
If I remember ...
Martin swear often about new features and ideas I sent.
For each new feature more RAM and more instabilty.
It's absolutely the right way to optimization the features are included before new features develops.
If I remember ...
To optimize such a GUI is most of time adaptations from that what is included. Most time often for boring works in development of such a GUI.
All in all ...
A very hard work and most important for myself is that all standards implemented. Winboard, UCI, PGN, FEN, EPD and so many other things.
Again ...
A great work, looking yesterday in the evening on my Notebook.
Very impressive what you do with your partner and "your" team here.
Best and good luck.
I watch closely and I am happy with your work.
ilari wrote:They can't be removed at the moment; only the legal move highlights can be removed. Why would you want to remove the arrows? I mean what's the use case for that?
This is very reminiscent program Shredder Classic 4. You do not need a gadget in the program Shredder Classic 4 and Cute Chess .
Krzysztof Grzelak wrote:Can you write when you will be a new version of the program Cute Chess 0.9.3.
When it's ready
I have a day job that takes a lot of my time, and Cute Chess development is just a hobby with zero monetary compensation. So I'd rather not put extra stress on myself with deadlines and schedules.
Make (auto)save debugs (for all games) configurable.
Currently nothing is saved, but you can copy/save the content from the debug window with manual intervention.
I noticed though that the begin of a game is always omitted/not shown there?
It seems to start after Whites first move always, which also leaves out what cute sends before the game starts?
Also the ping/pong numbers are strange (not sequentially). I don't think it is necessary to send a ping with each move anyways?