Is something really broken in one's engine or is it possibly the engine is not advanced enough?For instance, if your centipawn evaluation does not agree exactly for these four positions:
r3rk2/ppp1q1pp/2n5/5bN1/2B1pP2/Q7/PPP4P/1KR3R1 w - - bm Nxh7+;
2kr3r/pp1q1ppp/5n2/1Nb5/2Pp1B2/7Q/P4PPP/1R3RK1 w - - bm Nxa7+;
1r3rk1/p4ppp/7q/2pP1b2/1nB5/5N2/PP1Q1PPP/2KR3R b - - bm Nxa2+;
1kr3r1/ppp4p/q7/2b1Pp2/5Bn1/2N5/PPP1Q1PP/R3RK2 b - - bm Nxh2+;
then something is broken.
Using the first position, it is around a ply of 11 or so in which on realizes Nxh7+ is the best move. The catch is, for my engine, this move is not realized within a minute. If I play the best move plus the following forced move, my engine then solves this within a few seconds.
I do not have pruning, just pvs, TT, and move ordering items which prove to be very efficient. My eval is plain (PSQ, pawn structure) and this is what I am working on now. Can I improve the eval to solve this and without obtaining those depths? Or, is the only way to really solve this by jumping into pruning and reductions to obtain more depth? What should the next step be?
thank you :